public static void AddToJojaOnlineStock(ISalable item, int salePrice = -1, int stock = -1) { if (cachedItemNames.Contains(item.DisplayName) && item.DisplayName != "Wallpaper" && item.DisplayName != "Flooring") { return; } cachedItemNames.Add(item.DisplayName); // Add the unique item jojaOnlineStock.Add(item, new int[] { salePrice == -1 ? item.salePrice() : salePrice, stock == -1 ? int.MaxValue : stock }); }
/// <summary> /// Creates the second parameter in ItemStockAndPrice, an array that holds info on the price, stock, /// and if it exists, the item currency it takes /// </summary> /// <param name="item">An instance of the item</param> /// <param name="priceMultiplier"></param> /// <returns>The array that's the second parameter in ItemPriceAndStock</returns> private int[] GetPriceStockAndCurrency(ISalable item, double priceMultiplier) { int[] priceStockCurrency; //if no price is provided, use the item's sale price multiplied by defaultSellPriceMultiplier var price = (_itemStock.StockPrice == -1) ? (int)(item.salePrice() * _itemStock.DefaultSellPriceMultiplier) : _itemStock.StockPrice; price = (int)(price * priceMultiplier); if (_itemStock.CurrencyObjectId == -1) // no currency item { priceStockCurrency = new[] { price, _itemStock.Stock }; } else if (_itemStock.StockCurrencyStack == -1) //no stack provided for currency item so defaults to 1 { priceStockCurrency = new[] { price, _itemStock.Stock, _itemStock.CurrencyObjectId }; } else //both currency item and stack provided { priceStockCurrency = new[] { price, _itemStock.Stock, _itemStock.CurrencyObjectId, _itemStock.StockCurrencyStack }; } return(priceStockCurrency); }
private void drawGridLayout() { var forSale = Helper.Reflection.GetField <List <ISalable> >(shop, "forSale").GetValue(); var itemPriceAndStock = Helper.Reflection.GetField <Dictionary <ISalable, int[]> >(shop, "itemPriceAndStock").GetValue(); var currency = Helper.Reflection.GetField <int>(shop, "currency").GetValue(); var animations = Helper.Reflection.GetField <List <TemporaryAnimatedSprite> >(shop, "animations").GetValue(); var poof = Helper.Reflection.GetField <TemporaryAnimatedSprite>(shop, "poof").GetValue(); var heldItem = Helper.Reflection.GetField <Item>(shop, "heldItem").GetValue(); var currentItemIndex = Helper.Reflection.GetField <int>(shop, "currentItemIndex").GetValue(); var scrollBar = Helper.Reflection.GetField <ClickableTextureComponent>(shop, "scrollBar").GetValue(); var scrollBarRunner = Helper.Reflection.GetField <Rectangle>(shop, "scrollBarRunner").GetValue(); const int UNIT_WIDTH = 160; const int UNIT_HEIGHT = 144; int unitsWide = (shop.width - 32) / UNIT_WIDTH; ISalable hover = null; //IClickableMenu.drawTextureBox(Game1.spriteBatch, Game1.mouseCursors, new Rectangle(384, 373, 18, 18), shop.xPositionOnScreen + shop.width - shop.inventory.width - 32 - 24, shop.yPositionOnScreen + shop.height - 256 + 40, shop.inventory.width + 56, shop.height - 448 + 20, Color.White, 4f, true); IClickableMenu.drawTextureBox(Game1.spriteBatch, Game1.mouseCursors, new Rectangle(384, 373, 18, 18), shop.xPositionOnScreen, shop.yPositionOnScreen, shop.width, shop.height - 256 + 32 + 4, Color.White, 4f, true); for (int i = currentItemIndex * unitsWide; i < forSale.Count && i < currentItemIndex * unitsWide + unitsWide * 3; ++i) { int ix = i % unitsWide; int iy = i / unitsWide; Rectangle rect = new Rectangle(shop.xPositionOnScreen + 16 + ix * UNIT_WIDTH, shop.yPositionOnScreen + 16 + iy * UNIT_HEIGHT - currentItemIndex * UNIT_HEIGHT, UNIT_WIDTH, UNIT_HEIGHT); IClickableMenu.drawTextureBox(Game1.spriteBatch, Game1.mouseCursors, new Rectangle(384, 396, 15, 15), rect.X, rect.Y, rect.Width, rect.Height, rect.Contains(Game1.getOldMouseX(), Game1.getOldMouseY()) ? Color.Wheat : Color.White, 4f, false); forSale[i].drawInMenu(Game1.spriteBatch, new Vector2(rect.X + 48, rect.Y + 16), 1f, 1, 1, StackDrawType.Draw, Color.White, true); int price = itemPriceAndStock[forSale[i]][0]; var priceStr = price.ToString(); SpriteText.drawString(Game1.spriteBatch, priceStr, rect.Right - SpriteText.getWidthOfString(priceStr) - 16, rect.Y + 80, alpha: ShopMenu.getPlayerCurrencyAmount(Game1.player, currency) >= price ? 1f : 0.5f); //Utility.drawWithShadow(Game1.spriteBatch, Game1.mouseCursors, new Vector2(rect.Right - 16, rect.Y + 80), new Rectangle(193 + currency * 9, 373, 9, 10), Color.White, 0, Vector2.Zero, 1, layerDepth: 1); if (rect.Contains(Game1.getOldMouseX(), Game1.getOldMouseY())) { hover = forSale[i]; } } if (forSale.Count == 0) { SpriteText.drawString(Game1.spriteBatch, Game1.content.LoadString("Strings\\StringsFromCSFiles:ShopMenu.cs.11583"), shop.xPositionOnScreen + shop.width / 2 - SpriteText.getWidthOfString(Game1.content.LoadString("Strings\\StringsFromCSFiles:ShopMenu.cs.11583"), 999999) / 2, shop.yPositionOnScreen + shop.height / 2 - 128, 999999, -1, 999999, 1f, 0.88f, false, -1, "", -1); } //shop.inventory.draw(Game1.spriteBatch); // Moved currency here so above doesn't draw over it //if (currency == 0) // Game1.dayTimeMoneyBox.drawMoneyBox(Game1.spriteBatch, shop.xPositionOnScreen - 36, shop.yPositionOnScreen + shop.height - shop.inventory.height + 48); for (int index = animations.Count - 1; index >= 0; --index) { if (animations[index].update(Game1.currentGameTime)) { animations.RemoveAt(index); } else { animations[index].draw(Game1.spriteBatch, true, 0, 0, 1f); } } if (poof != null) { poof.draw(Game1.spriteBatch, false, 0, 0, 1f); } // arrows already drawn if (forSale.Count > 18) { IClickableMenu.drawTextureBox(Game1.spriteBatch, Game1.mouseCursors, new Rectangle(403, 383, 6, 6), scrollBarRunner.X, scrollBarRunner.Y, scrollBarRunner.Width, scrollBarRunner.Height, Color.White, 4f, true); scrollBar.draw(Game1.spriteBatch); } if (hover != null) { string hoverText = hover.getDescription(); string boldTitleText = hover.DisplayName; int hoverPrice = itemPriceAndStock == null || !itemPriceAndStock.ContainsKey(hover) ? hover.salePrice() : itemPriceAndStock[hover][0]; int getHoveredItemExtraItemIndex = -1; if (itemPriceAndStock != null && hover != null && (itemPriceAndStock.ContainsKey(hover) && itemPriceAndStock[hover].Length > 2)) { getHoveredItemExtraItemIndex = itemPriceAndStock[hover][2]; } int getHoveredItemExtraItemAmount = 5; IClickableMenu.drawToolTip(Game1.spriteBatch, hoverText, boldTitleText, (Item)hover, heldItem != null, -1, currency, getHoveredItemExtraItemIndex, getHoveredItemExtraItemAmount, (CraftingRecipe)null, hoverPrice); } if (heldItem != null) { heldItem.drawInMenu(Game1.spriteBatch, new Vector2((float)(Game1.getOldMouseX() + 8), (float)(Game1.getOldMouseY() + 8)), 1f); } // some other stuff I don't think matters? }
private void drawGridLayout() { var forSale = Helper.Reflection.GetField <List <ISalable> >(shop, "forSale").GetValue(); var itemPriceAndStock = Helper.Reflection.GetField <Dictionary <ISalable, int[]> >(shop, "itemPriceAndStock").GetValue(); var currency = Helper.Reflection.GetField <int>(shop, "currency").GetValue(); var animations = Helper.Reflection.GetField <List <TemporaryAnimatedSprite> >(shop, "animations").GetValue(); var poof = Helper.Reflection.GetField <TemporaryAnimatedSprite>(shop, "poof").GetValue(); var heldItem = Helper.Reflection.GetField <Item>(shop, "heldItem").GetValue(); var currentItemIndex = Helper.Reflection.GetField <int>(shop, "currentItemIndex").GetValue(); var scrollBar = Helper.Reflection.GetField <ClickableTextureComponent>(shop, "scrollBar").GetValue(); var scrollBarRunner = Helper.Reflection.GetField <Rectangle>(shop, "scrollBarRunner").GetValue(); const int UNIT_WIDTH = 160; const int UNIT_HEIGHT = 144; int unitsWide = (shop.width - 32) / UNIT_WIDTH; ISalable hover = null; Texture2D purchase_texture = Game1.mouseCursors; Rectangle purchase_window_border = new Rectangle(384, 373, 18, 18); Rectangle purchase_item_rect = new Rectangle(384, 396, 15, 15); int purchase_item_text_color = -1; bool purchase_draw_item_background = true; Rectangle purchase_item_background = new Rectangle(296, 363, 18, 18); Color purchase_selected_color = Color.Wheat; if (shop.storeContext == "QiGemShop") { purchase_texture = Game1.mouseCursors2; purchase_window_border = new Rectangle(0, 256, 18, 18); purchase_item_rect = new Rectangle(18, 256, 15, 15); purchase_item_text_color = 4; purchase_selected_color = Color.Blue; purchase_draw_item_background = true; purchase_item_background = new Rectangle(33, 256, 18, 18); } //IClickableMenu.drawTextureBox(Game1.spriteBatch, Game1.mouseCursors, new Rectangle(384, 373, 18, 18), shop.xPositionOnScreen + shop.width - shop.inventory.width - 32 - 24, shop.yPositionOnScreen + shop.height - 256 + 40, shop.inventory.width + 56, shop.height - 448 + 20, Color.White, 4f, true); //IClickableMenu.drawTextureBox(Game1.spriteBatch, Game1.mouseCursors, new Rectangle(384, 373, 18, 18), shop.xPositionOnScreen, shop.yPositionOnScreen, shop.width, shop.height - 256 + 32 + 4, Color.White, 4f, true); IClickableMenu.drawTextureBox(Game1.spriteBatch, purchase_texture, purchase_window_border, shop.xPositionOnScreen, shop.yPositionOnScreen, shop.width, shop.height - 256 + 32 + 4, Color.White, 4f); for (int i = currentItemIndex * unitsWide; i < forSale.Count && i < currentItemIndex * unitsWide + unitsWide * 3; ++i) { bool failedCanPurchaseCheck = false; if (shop.canPurchaseCheck != null && !shop.canPurchaseCheck(i)) { failedCanPurchaseCheck = true; } int ix = i % unitsWide; int iy = i / unitsWide; Rectangle rect = new Rectangle(shop.xPositionOnScreen + 16 + ix * UNIT_WIDTH, shop.yPositionOnScreen + 16 + iy * UNIT_HEIGHT - currentItemIndex * UNIT_HEIGHT, UNIT_WIDTH, UNIT_HEIGHT); IClickableMenu.drawTextureBox(Game1.spriteBatch, purchase_texture, purchase_item_rect, rect.X, rect.Y, rect.Width, rect.Height, rect.Contains(Game1.getOldMouseX(), Game1.getOldMouseY()) ? purchase_selected_color : Color.White, 4f, false); ISalable item = forSale[i]; bool buyInStacks = item.Stack > 1 && item.Stack != int.MaxValue && itemPriceAndStock[item][1] == int.MaxValue; StackDrawType stackDrawType; if (shop.storeContext == "QiGemShop") { stackDrawType = StackDrawType.HideButShowQuality; buyInStacks = (item.Stack > 1); } else if (shop.itemPriceAndStock[item][1] == int.MaxValue) { stackDrawType = StackDrawType.HideButShowQuality; } else { stackDrawType = StackDrawType.Draw_OneInclusive; if (Helper.Reflection.GetField <bool>(shop, "_isStorageShop").GetValue()) { stackDrawType = StackDrawType.Draw; } } if (forSale[i].ShouldDrawIcon()) { if (purchase_draw_item_background) { //Game1.spriteBatch.Draw( purchase_texture, new Vector2( rect.X + 48 + 4, rect.Y + 16 ), purchase_item_background, Color.White, 0f, Vector2.Zero, 4f, SpriteEffects.None, 1f ); } item.drawInMenu(Game1.spriteBatch, new Vector2(rect.X + 48, rect.Y + 16), 1f, 1, 1, stackDrawType, Color.White, true); } int price = itemPriceAndStock[forSale[i]][0]; var priceStr = price.ToString(); if (price > 0) { SpriteText.drawString(Game1.spriteBatch, priceStr, rect.Right - SpriteText.getWidthOfString(priceStr) - 16, rect.Y + 80, alpha: ShopMenu.getPlayerCurrencyAmount(Game1.player, currency) >= price && !failedCanPurchaseCheck ? 1f : 0.5f, color: purchase_item_text_color); //Utility.drawWithShadow(Game1.spriteBatch, Game1.mouseCursors, new Vector2(rect.Right - 16, rect.Y + 80), new Rectangle(193 + currency * 9, 373, 9, 10), Color.White, 0, Vector2.Zero, 1, layerDepth: 1); } else if (itemPriceAndStock[forSale[i]].Length > 2) { int required_item_count = 5; int requiredItem = itemPriceAndStock[forSale[i]][2]; if (itemPriceAndStock[forSale[i]].Length > 3) { required_item_count = itemPriceAndStock[forSale[i]][3]; } bool hasEnoughToTrade = Game1.player.hasItemInInventory(requiredItem, required_item_count); if (shop.canPurchaseCheck != null && !shop.canPurchaseCheck(i)) { hasEnoughToTrade = false; } float textWidth = SpriteText.getWidthOfString("x" + required_item_count); Utility.drawWithShadow(Game1.spriteBatch, Game1.objectSpriteSheet, new Vector2(( float )(rect.Right - 64) - textWidth, rect.Y + 80 - 4), Game1.getSourceRectForStandardTileSheet(Game1.objectSpriteSheet, requiredItem, 16, 16), Color.White * (hasEnoughToTrade ? 1f : 0.25f), 0f, Vector2.Zero, 3, flipped: false, -1f, -1, -1, hasEnoughToTrade ? 0.35f : 0f); SpriteText.drawString(Game1.spriteBatch, "x" + required_item_count, rect.Right - ( int )textWidth - 16, rect.Y + 80, 999999, -1, 999999, hasEnoughToTrade ? 1f : 0.5f, 0.88f, junimoText: false, -1, "", purchase_item_text_color); } if (rect.Contains(Game1.getOldMouseX(), Game1.getOldMouseY())) { hover = forSale[i]; } } if (forSale.Count == 0) { SpriteText.drawString(Game1.spriteBatch, Game1.content.LoadString("Strings\\StringsFromCSFiles:ShopMenu.cs.11583"), shop.xPositionOnScreen + shop.width / 2 - SpriteText.getWidthOfString(Game1.content.LoadString("Strings\\StringsFromCSFiles:ShopMenu.cs.11583"), 999999) / 2, shop.yPositionOnScreen + shop.height / 2 - 128, 999999, -1, 999999, 1f, 0.88f, false, -1, "", -1); } //shop.inventory.draw(Game1.spriteBatch); // Moved currency here so above doesn't draw over it //if (currency == 0) // Game1.dayTimeMoneyBox.drawMoneyBox(Game1.spriteBatch, shop.xPositionOnScreen - 36, shop.yPositionOnScreen + shop.height - shop.inventory.height + 48); for (int index = animations.Count - 1; index >= 0; --index) { if (animations[index].update(Game1.currentGameTime)) { animations.RemoveAt(index); } else { animations[index].draw(Game1.spriteBatch, true, 0, 0, 1f); } } if (poof != null) { poof.draw(Game1.spriteBatch, false, 0, 0, 1f); } // arrows already drawn if (forSale.Count > 18) { IClickableMenu.drawTextureBox(Game1.spriteBatch, Game1.mouseCursors, new Rectangle(403, 383, 6, 6), scrollBarRunner.X, scrollBarRunner.Y, scrollBarRunner.Width, scrollBarRunner.Height, Color.White, 4f, true); scrollBar.draw(Game1.spriteBatch); } if (hover != null) { string hoverText = hover.getDescription(); string boldTitleText = hover.DisplayName; int hoverPrice = itemPriceAndStock == null || !itemPriceAndStock.ContainsKey(hover) ? hover.salePrice() : itemPriceAndStock[hover][0]; int getHoveredItemExtraItemIndex = -1; if (itemPriceAndStock != null && hover != null && (itemPriceAndStock.ContainsKey(hover) && itemPriceAndStock[hover].Length > 2)) { getHoveredItemExtraItemIndex = itemPriceAndStock[hover][2]; } int getHoveredItemExtraItemAmount = 5; if (itemPriceAndStock != null && hover != null && itemPriceAndStock.ContainsKey(hover) && itemPriceAndStock[hover].Length > 3) { getHoveredItemExtraItemAmount = itemPriceAndStock[hover][3]; } IClickableMenu.drawToolTip(Game1.spriteBatch, hoverText, boldTitleText, hover as Item, heldItem != null, -1, currency, getHoveredItemExtraItemIndex, getHoveredItemExtraItemAmount, (CraftingRecipe)null, hoverPrice); } if (heldItem != null) { heldItem.drawInMenu(Game1.spriteBatch, new Vector2((float)(Game1.getOldMouseX() + 8), (float)(Game1.getOldMouseY() + 8)), 1f); } // some other stuff I don't think matters? }