public virtual void RunGame() { while (playerFleet < playerShips.Count && robotFleet < robotShips.Count) { Console.Clear(); renderer.AddMessageToRender("Oponent sea:" + Environment.NewLine); renderer.AddSeaToRender(seas[0]); renderer.AddMessageToRender(Environment.NewLine + "Your sea:" + Environment.NewLine); renderer.AddSeaToRender(seas[1]); Position shot; renderer.RenderAll(); renderer.ClearRenderObjects(); renderer.AddMessageToRender("Insert coordinates to shoot int oponent field:"); renderer.RenderAll(); renderer.ClearRenderObjects(); shot = userInput.ReadShootCommand(); //shot = this.iBoot.GetNextPosition(seas[0]); // test IntelligentBot this.ProcessShot(seas[0], shot); shot = this.iBoot.GetNextPosition(seas[1]); //shot = GenerateRobotShoot(); // the GenerateRobotShoot(); is commented below // iBoot.GetNextPosition(seas[1]); this.ProcessShot(seas[1], shot); System.Threading.Thread.Sleep(50); } string message; if (playerShips.Count == playerFleet) { message = "COMPUTER WINS!"; } else { message = "YOU WIN!"; } renderer.ClearRenderObjects(); Console.Clear(); renderer.AddMessageToRender(message); renderer.RenderAll(); }