コード例 #1
0
    // Moves the actual point in the rageSpline we are editing (called while dragging the mouse)
    public void updateActiveControlPosition(Vector3 position)
    {
        switch (activeControlType)
        {
        case ControlType.Point:
            rageSpline.SetPointWorldSpace(activeControlPointIndex, position);
            break;

        case ControlType.InCtrl:
            rageSpline.SetInControlPositionWorldSpace(activeControlPointIndex, position);
            break;

        case ControlType.OutCtrl:
            rageSpline.SetOutControlPositionWorldSpace(activeControlPointIndex, position);
            break;
        }
    }
コード例 #2
0
 public static bool RemoveOverlap(this IRageSpline path, int index0, int index1, float snapRadius, bool debug)
 {
     if (index1 == 0)
     {
         index0 = path.GetPointCount() - 1;
     }
     if (Vector3.Distance(path.GetPositionWorldSpace(index0), path.GetPositionWorldSpace(index1)) <= snapRadius)
     {
         if (debug)
         {
             Debug.Log("overlap path pos = " + path.GetPositionWorldSpace(index0));
         }
         path.SetNatural(index1, false);
         path.SetInControlPositionWorldSpace(index1, path.GetInControlPositionWorldSpace(index0));
         path.RemovePoint(index0);      // Then deletes the duplicate previous point
         return(true);
     }
     return(false);
 }
コード例 #3
0
    /// <summary> Special case for start-end points, where the out tangent must be copied instead of the in tangent </summary>
    public static bool MergeStartEndPoints(this IRageSpline rageSpline, bool debug)
    {
        if (rageSpline.GetPointCount() <= 2)
        {
            return(false);
        }
        var lastPointIdx  = rageSpline.GetPointCount() - 1;
        var lastPointPos  = rageSpline.GetPositionWorldSpace(lastPointIdx);
        var firstPointPos = rageSpline.GetPositionWorldSpace(0);

        if (Vector3.Distance(firstPointPos, lastPointPos) < 0.0001f)
        {
            if (debug)
            {
                Debug.Log("\t Removing endpoint overlap ");
            }
            rageSpline.SetInControlPositionWorldSpace(0, rageSpline.GetInControlPositionWorldSpace(lastPointIdx));
            rageSpline.RemovePoint(lastPointIdx);      // Then deletes the last point
            return(true);
        }
        return(false);
    }