void setRageSpline(Vector2[] splinePoints) { rageSpline = GetComponent<RageSpline>(); rageSpline.ClearPoints(); for (int i=0;i<splinePoints.Length;i++) { rageSpline.AddPoint(0, new Vector3(splinePoints[i].x,splinePoints[i].y,0),new Vector3(0,0,0)); } rageSpline.RefreshMesh(); }
void setRageSpline(Vector2[] splinePoints) { IRageSpline rageSpline = GetComponent <RageSpline>(); rageSpline.ClearPoints(); for (int i = 0; i < splinePoints.Length; i++) { rageSpline.AddPoint(0, new Vector3(splinePoints[i].x, splinePoints[i].y, 0), new Vector3(0, 0, 0)); } rageSpline.RefreshMesh(); }