private void CreateDependecies() { var uiButtonsPopup = _btnGameObject.GetComponent <UiButtonsPopups>(); uiButtonsPopup.SetDependecies(_publisher); _audioManager.SetDependecies(_soundGameObject); _publisher.Publish(this, new CustomEventArgs(GameEventName.GoStageStartGame)); _configurateManager.SetDependecies(_poolParent, _defaultCard); _objectStorage.CreateAllPools(); _gameManager.SetUiComponents(_hud, _deckInGame); _gameManager.PlaceObjects(); _deckManager.SetUiComponents(_hud, _pointStopDrag, _pointReturnCard); _deckManager.PlaceObjects(); _enemyManager.SetDependecies(_panelEnemy); _alliesManager.SetDependecies(_panelAllies); _tokenRewardManager.SetDependecies(_panelPlayers); _activateCardManager.SetDependecies(_iconСounterCardPlay); uiButtonsPopup = _btnEndTurn.GetComponent <UiButtonsPopups>(); uiButtonsPopup.SetDependecies(_publisher); _publisher.AddSubscriber(uiButtonsPopup); uiButtonsPopup = _btnMenu.GetComponent <UiButtonsPopups>(); uiButtonsPopup.SetDependecies(_publisher); _publisher.AddSubscriber(uiButtonsPopup); var cardPlaceInSlot = _objectStorage.GetPollObjects(ObjectTypeEnum.PrefabCard, 1)[0]; cardPlaceInSlot.transform.SetParent(_popupPlaceInSlot.transform); cardPlaceInSlot.SetActive(true); cardPlaceInSlot.GetComponent <RectTransform>().SetRect(0.0614f, 0.0575f, 0.412f, 0.9422f); cardPlaceInSlot.GetComponent <RectTransform>().SetOffset(0, 0, 0, 0); _popupDescriptionCard.AddComponent <ClickHandlerPopupCard>(); var component = _popupDescriptionCard.GetComponent <ClickHandlerPopupCard>(); component.SetDependecies(_publisher); var rect = _panelAllies.GetComponent <RectTransform>(); _panelAllies.GetComponent <BoxCollider2D>().SetSizeBox2D(rect, 10f, 10f); _targetManager.SetDependecies(_targetPointer, _targetPlayer, _hud); _popupManagers.PopupGameMenu.SetDependecies(_popupGameMenu); _popupManagers.PopupInventory.SetDependecies(_popupInventory); _popupManagers.PopupEvent.SetDependecies(_popupEvent); _popupManagers.PopupPlayers.SetDependecies(_popupPlayers); _popupManagers.PopupInventory.SearchAndSetHolders(_popupManagers.PopupPlayers.GetArrayPlayers()); _publisher.Publish(this, new CustomEventArgs(GameEventName.GoCreateBarsPlayers, _popupManagers.PopupPlayers.GetArrayPlayers())); _popupManagers.PopupDescriptionCard.SetDependecies(_popupDescriptionCard); _popupManagers.PopupPlaceInSlot.SetDependecies(_popupPlaceInSlot, cardPlaceInSlot); _popupManagers.PopupRewardEvent.SetDependecies(_popupRewardEvent, _btnContinuePopupReward); }
private void CreatePanelPlayers() { var holder = _popupPlayers.GetComponentsInChildren <Transform>().SearchChild("PopupPlayers"); var holderPlayers = holder.gameObject; //найдем панель под иконки игроков //---------------------------- _arrayPlayers = _objectStorage.GetPollObjects(ObjectTypeEnum.PrefabIconPlayer, 4); var players = _objectStorage.GetDictionaryCards(SubTypeCard.GameClass); var playersCards = new List <ICard>(players.Values); var count = 0; foreach (var obj in _arrayPlayers) { var gameclass = playersCards[count].GetDataCard().GameClass; var points = _dictionaryPoints[gameclass]; _configurateManager.Configurate(obj, holderPlayers, true, points[0], points[1], points[2], points[3]); var componentObj = obj.GetComponent <ActionsWithCardGameClass>(); componentObj.СhangeCardType(playersCards[count]); var icon = obj.GetComponentsInChildren <Transform>().SearchChild("Icon"); icon.GetComponent <Image>().sprite = componentObj.CardGame.GetDataCard().Art; componentObj.SetDependecies(_publisher); if (gameclass == GameClass.Red) { componentObj.SetSelected(); } var rect = obj.GetComponent <RectTransform>(); obj.GetComponent <BoxCollider2D>().SetSizeBox2D(rect, 10f, 10f); _publisher.AddSubscriber(componentObj); _publisher.Publish(null, new CustomEventArgs(GameEventName.SpawnPlayer, obj)); count++; } }
public void SetDependecies(ISaveManager saveManager, IAnimaManager animaManager, IPublisher publisher, IAudioManager audioManager) { _saveManager = saveManager; _animaManager = animaManager; _publisher = publisher; _audioManager = audioManager; _audioManager.SetDependecies(_soundGameObject); _publisher.AddSubscriber(this); }
private void Initialization() { _objectsOnScene = new Dictionary <GameObject, ObjectData>(); _publisher.AddSubscriber(GameEventName.CreateNewObject, this); _publisher.AddSubscriber(GameEventName.ClickedObject, this); var file = _objectLoader.Load <TextAsset>("JsonFiles/ObjectTypes"); var content = file.text; _objectTypes = new List <string>(4); var objects = JsonUtility.FromJson <Objects>(content); for (var i = 0; i < objects.BaseObjects.Length; i++) { var item = objects.BaseObjects[i]; _objectTypes.Add(item.ObjectType); } _clickColorDatasByObjectType = new Dictionary <string, List <ClickColorData> >(); var geometryObjectData = _objectLoader.Load <GeometryObjectData>("ScriptableObject/GeometryObjectData/Default"); for (var i = 0; i < geometryObjectData.ClicksData.Count; i++) { var data = geometryObjectData.ClicksData[i]; if (_clickColorDatasByObjectType.ContainsKey(data.ObjectType)) { _clickColorDatasByObjectType[data.ObjectType].Add(data); } else { _clickColorDatasByObjectType[data.ObjectType] = new List <ClickColorData> { data }; } } var gameData = _objectLoader.Load <GameData>("ScriptableObject/GameData/Default"); _observableTime = gameData.ObservableTime; }
public NewsWindow(IPublisher publisher) { InitializeComponent(); Messages = new ObservableCollection <string>(); Subscriber = new NewsSubscriber(Messages) { SubscriberType = SubscriberType.News }; publisher.AddSubscriber(Subscriber); DataContext = this; this.publisher = publisher; }
private void SetDependecies(ILogicManager logicManager) { _popupManagers = logicManager.PopupManagers; _tokenRewardManager = logicManager.GameManagers.TokenRewardManager; _saveManager = logicManager.BaseManagers.SaveManager; _animaManager = logicManager.BaseManagers.AnimaManager; _objectStorage = logicManager.BaseManagers.ObjectStorage; _publisher = logicManager.BaseManagers.Publisher; _gameManager = logicManager.GameManagers.GameManager; _coroutiner = logicManager.BaseManagers.Coroutiner; _deckManager = logicManager.GameManagers.DeckManager; _targetManager = logicManager.GameManagers.TargetManager; _enemyManager = logicManager.GameManagers.EnemyManager; _alliesManager = logicManager.GameManagers.AlliesManager; _configurateManager = logicManager.BaseManagers.ConfigurateManager; _audioManager = logicManager.BaseManagers.AudioManager; _activateCardManager = logicManager.GameManagers.ActivateCardManager; _publisher.AddSubscriber(this); }
IEnumerator SpawnCardClass() { _cardClassPrefab = Resources.LoadAll <GameObject>("Prefabs/CardPrefab"); _allcards = Resources.LoadAll <CardsGameClass>("CardsClass/"); _cardInGame = new GameObject[_allcards.Length]; //---------------добавляю карты на сцену for (int i = 0; i < _allcards.Length; i++) { _cardInGame[i] = Instantiate(_cardClassPrefab[0], _deck.transform, false); _cardInGame[i].transform.localPosition = new Vector3(0, 0f, 0f); ActionsWithCard cardDis = _cardInGame[i].GetComponent <ActionsWithCard>(); cardDis.CardSetup(_allcards[i]); _animaManager.SetStateAnima(_cardInGame[i], "dist_num", i + 1); yield return(new WaitForSeconds(0.5f)); } //добавляю карту на панель описания класса GameObject card = Instantiate(_cardClassPrefab[0], _popupClass.transform, false); card.transform.localPosition = new Vector3(-620f, 10f, 0f); card.transform.localScale = new Vector3(1.5f, 1.5f, 0f); _classPopup = new PopupClass(_popupClass, card); _publisher.AddSubscriber(_classPopup); }
public Tom(IPublisher publisher) { publisher.AddSubscriber(this); }
public void Subscribe(IPublisher publisher) { publisher.AddSubscriber(this); }
void Start() { _publisher = new Publisher(); _saveManager = new SaveManager(); _animaManager = new AnimaManager(); _objectLoader = new ObjectLoader(); _configurateManager = new ConfigurateManager(); _objectStorage = new ObjectStorage(_objectLoader,_configurateManager); _tokenRewardManager = new TokenRewardManager(_publisher, _animaManager, _objectStorage,_configurateManager); _audioManager = new AudioManager(_objectStorage, _coroutiner); _barsPlayerManager = new BarsPlayerManager(_objectStorage); _inventoryManager = new InventoryManager(_objectStorage, _publisher, _coroutiner,_configurateManager); _gameStageManager = new GameStageManager(_publisher, _coroutiner); _gameManager = new GameManager(_publisher, _animaManager, _objectStorage, _coroutiner,_inventoryManager,_configurateManager); _enemyManager = new EnemyManager(_publisher, _coroutiner,_animaManager,_objectStorage, _configurateManager); _alliesManager = new AlliesManager(_coroutiner, _configurateManager); _playersManager = new PlayersManager(_publisher,_animaManager, _tokenRewardManager); _barsEnemyManager = new BarsEnemyManager(_enemyManager, _publisher); _activateCardManager = new ActivateCardManager(_publisher, _barsPlayerManager,_enemyManager); _targetManager = new TargetManager(_publisher, _animaManager, _activateCardManager, _enemyManager); _deckManager = new DeckManager(_objectStorage,_inventoryManager,_animaManager,_publisher,_coroutiner, _targetManager,_configurateManager); _popupEvent = new PopupEvent(_objectStorage,_publisher,_animaManager,_coroutiner, _configurateManager); _popupGameMenu = new PopupGameMenu(_objectStorage, _publisher, _animaManager,_coroutiner); _popupInventory = new PopupInventory(_inventoryManager, _animaManager); _popupPlaceInSlot = new PopupPlaceInSlot(_publisher); _popupPlayers = new PopupPlayers(_animaManager, _objectStorage, _publisher, _configurateManager); //_descriptionCardPopup = new PopupDescriptionCard(_popupDescriptionCard); _popupDescriptionCard = new PopupDescriptionCard(_coroutiner,_animaManager); _popupRewardEvent = new PopupRewardEvent(_publisher, _objectStorage, _configurateManager, _coroutiner); _publisher.AddSubscriber((ISubscriber) _gameManager); _publisher.AddSubscriber((ISubscriber) _inventoryManager); _publisher.AddSubscriber((ISubscriber) _gameStageManager); _publisher.AddSubscriber((ISubscriber) _activateCardManager); _publisher.AddSubscriber((ISubscriber) _barsPlayerManager); _publisher.AddSubscriber((ISubscriber) _barsEnemyManager); _publisher.AddSubscriber((ISubscriber) _enemyManager); _publisher.AddSubscriber((ISubscriber) _alliesManager); _publisher.AddSubscriber((ISubscriber) _playersManager); _publisher.AddSubscriber((ISubscriber) _deckManager); _publisher.AddSubscriber((ISubscriber) _targetManager); _publisher.AddSubscriber((ISubscriber) _audioManager); _publisher.AddSubscriber((ISubscriber) _tokenRewardManager); _publisher.AddSubscriber((ISubscriber) _popupGameMenu); _publisher.AddSubscriber((ISubscriber) _popupInventory); _publisher.AddSubscriber((ISubscriber) _popupEvent); _publisher.AddSubscriber((ISubscriber) _popupPlayers); _publisher.AddSubscriber((ISubscriber) _popupDescriptionCard); _publisher.AddSubscriber((ISubscriber) _popupRewardEvent); _publisher.AddSubscriber((ISubscriber) _popupPlaceInSlot); _baseManagers = new BaseManagers(_saveManager,_animaManager,_publisher,_objectStorage,_configurateManager,_coroutiner, _audioManager); _gameManagers = new GameManagers(_gameManager, _activateCardManager, _barsPlayerManager, _barsEnemyManager, _enemyManager, _alliesManager, _playersManager, _deckManager, _inventoryManager, _targetManager, _tokenRewardManager); _popupManagers = new PopupManagers(_popupGameMenu,_popupInventory, _popupEvent, _popupPlayers, _popupDescriptionCard,_popupPlaceInSlot, _popupRewardEvent); _logicManager = new LogicManager(_baseManagers,_gameManagers, _popupManagers); _loadManager = new LoadManager(_logicManager); //-------------------Делаем переход в сцену "Меню" _loadManager.Navigate(SceneTypeEnum.Bootstrapper, SceneTypeEnum.Menu, CustomObject.Empty); }
public Allen(IPublisher publisher) { publisher.AddSubscriber(this); }
public Gary(IPublisher publisher) { publisher.AddSubscriber(this); }