public async Task Update(MatchFinishedEvent nextEvent) { if (nextEvent.WasFakeEvent) { return; } var dataPlayers = nextEvent.match.players; if (dataPlayers.Count == 2) { var p1 = await _playerRepository.LoadMapAndRaceStat(dataPlayers[0].battleTag, nextEvent.match.season) ?? PlayerRaceOnMapVersusRaceRatio.Create(dataPlayers[0].battleTag, nextEvent.match.season); var p2 = await _playerRepository.LoadMapAndRaceStat(dataPlayers[1].battleTag, nextEvent.match.season) ?? PlayerRaceOnMapVersusRaceRatio.Create(dataPlayers[1].battleTag, nextEvent.match.season); DateTime start = new DateTime(1970, 1, 1, 0, 0, 0, DateTimeKind.Utc); DateTime date = start.AddMilliseconds(nextEvent.match.startTime); var patch = await _patchRepository.GetPatchVersionFromDate(date); p1.AddMapWin(dataPlayers[0].race, dataPlayers[1].race, "Overall", dataPlayers[0].won, patch); p1.AddMapWin(dataPlayers[0].race, dataPlayers[1].race, "Overall", dataPlayers[0].won, "All"); p2.AddMapWin(dataPlayers[1].race, dataPlayers[0].race, "Overall", dataPlayers[1].won, patch); p2.AddMapWin(dataPlayers[1].race, dataPlayers[0].race, "Overall", dataPlayers[1].won, "All"); p1.AddMapWin(dataPlayers[0].race, dataPlayers[1].race, new MapName(nextEvent.match.map).Name, dataPlayers[0].won, patch); p1.AddMapWin(dataPlayers[0].race, dataPlayers[1].race, new MapName(nextEvent.match.map).Name, dataPlayers[0].won, "All"); p2.AddMapWin(dataPlayers[1].race, dataPlayers[0].race, new MapName(nextEvent.match.map).Name, dataPlayers[1].won, patch); p2.AddMapWin(dataPlayers[1].race, dataPlayers[0].race, new MapName(nextEvent.match.map).Name, dataPlayers[1].won, "All"); await _playerRepository.UpsertMapAndRaceStat(p1); await _playerRepository.UpsertMapAndRaceStat(p2); } }
public async Task <IActionResult> GetRaceOnMapVersusRaceStat([FromRoute] string battleTag, int season) { var matches = await _playerRepository.LoadMapAndRaceStat(battleTag, season); return(Ok(matches)); }