Ejemplo n.º 1
0
        public async Task Update(MatchFinishedEvent nextEvent)
        {
            if (nextEvent.WasFakeEvent)
            {
                return;
            }

            var dataPlayers = nextEvent.match.players;

            if (dataPlayers.Count == 2)
            {
                var p1 = await _playerRepository.LoadMapAndRaceStat(dataPlayers[0].battleTag, nextEvent.match.season)
                         ?? PlayerRaceOnMapVersusRaceRatio.Create(dataPlayers[0].battleTag, nextEvent.match.season);

                var p2 = await _playerRepository.LoadMapAndRaceStat(dataPlayers[1].battleTag, nextEvent.match.season)
                         ?? PlayerRaceOnMapVersusRaceRatio.Create(dataPlayers[1].battleTag, nextEvent.match.season);

                DateTime start = new DateTime(1970, 1, 1, 0, 0, 0, DateTimeKind.Utc);
                DateTime date  = start.AddMilliseconds(nextEvent.match.startTime);
                var      patch = await _patchRepository.GetPatchVersionFromDate(date);

                p1.AddMapWin(dataPlayers[0].race,
                             dataPlayers[1].race,
                             "Overall",
                             dataPlayers[0].won, patch);
                p1.AddMapWin(dataPlayers[0].race,
                             dataPlayers[1].race,
                             "Overall",
                             dataPlayers[0].won, "All");
                p2.AddMapWin(dataPlayers[1].race,
                             dataPlayers[0].race,
                             "Overall",
                             dataPlayers[1].won, patch);
                p2.AddMapWin(dataPlayers[1].race,
                             dataPlayers[0].race,
                             "Overall",
                             dataPlayers[1].won, "All");
                p1.AddMapWin(dataPlayers[0].race,
                             dataPlayers[1].race,
                             new MapName(nextEvent.match.map).Name,
                             dataPlayers[0].won, patch);
                p1.AddMapWin(dataPlayers[0].race,
                             dataPlayers[1].race,
                             new MapName(nextEvent.match.map).Name,
                             dataPlayers[0].won, "All");
                p2.AddMapWin(dataPlayers[1].race,
                             dataPlayers[0].race,
                             new MapName(nextEvent.match.map).Name,
                             dataPlayers[1].won, patch);
                p2.AddMapWin(dataPlayers[1].race,
                             dataPlayers[0].race,
                             new MapName(nextEvent.match.map).Name,
                             dataPlayers[1].won, "All");
                await _playerRepository.UpsertMapAndRaceStat(p1);

                await _playerRepository.UpsertMapAndRaceStat(p2);
            }
        }
Ejemplo n.º 2
0
        public async Task <IActionResult> GetRaceOnMapVersusRaceStat([FromRoute] string battleTag, int season)
        {
            var matches = await _playerRepository.LoadMapAndRaceStat(battleTag, season);

            return(Ok(matches));
        }