public GameRenderer(IPlayerRenderer playerRenderer, IWorldRenderer worldRenderer, ILightMapRenderer lightMapRenderer, IUpdateResolver <IEntity> updateResolver) { _playerRenderer = playerRenderer; _worldRenderer = worldRenderer; _lightMapRenderer = lightMapRenderer; _updateResolver = updateResolver; }
public ComputerPlayer(int id, IPlayerRenderer renderer) { Id = id; Renderer = renderer; SetPlayerMark(); }
public HumanPlayer(int id, IPlayerRenderer renderer) { Id = id; Renderer = renderer; SetPlayerMark(); }
public void Draw() { int teamNamePlateDistance = Main.teamNamePlateDistance; if (teamNamePlateDistance <= 0) { return; } SpriteBatch spriteBatch = Main.spriteBatch; spriteBatch.End(); spriteBatch.Begin(SpriteSortMode.Immediate, null, null, null, null, null, Main.UIScaleMatrix); PlayerInput.SetZoom_World(); int screenWidth = Main.screenWidth; int screenHeight = Main.screenHeight; Vector2 screenPosition = Main.screenPosition; PlayerInput.SetZoom_UI(); float uIScale = Main.UIScale; int num = teamNamePlateDistance * 8; Player[] player = Main.player; int myPlayer = Main.myPlayer; SpriteViewMatrix gameViewMatrix = Main.GameViewMatrix; byte mouseTextColor = Main.mouseTextColor; Color[] teamColor = Main.teamColor; Camera camera = Main.Camera; IPlayerRenderer playerRenderer = Main.PlayerRenderer; Vector2 screenPosition2 = Main.screenPosition; for (int i = 0; i < 255; i++) { if (!player[i].active || myPlayer == i || player[i].dead || player[myPlayer].team <= 0 || player[myPlayer].team != player[i].team) { continue; } string name = player[i].name; Vector2 namePlatePos = FontAssets.MouseText.get_Value().MeasureString(name); float num2 = 0f; if (player[i].chatOverhead.timeLeft > 0) { num2 = (0f - namePlatePos.Y) * uIScale; } else if (player[i].emoteTime > 0) { num2 = (0f - namePlatePos.Y) * uIScale; } Vector2 value = new Vector2((float)(screenWidth / 2) + screenPosition.X, (float)(screenHeight / 2) + screenPosition.Y); Vector2 position = player[i].position; position += (position - value) * (gameViewMatrix.Zoom - Vector2.One); float num3 = 0f; float num4 = (float)(int)mouseTextColor / 255f; Color namePlateColor = new Color((byte)((float)(int)teamColor[player[i].team].R * num4), (byte)((float)(int)teamColor[player[i].team].G * num4), (byte)((float)(int)teamColor[player[i].team].B * num4), mouseTextColor); float num5 = position.X + (float)(player[i].width / 2) - value.X; float num6 = position.Y - namePlatePos.Y - 2f + num2 - value.Y; float num7 = (float)Math.Sqrt(num5 * num5 + num6 * num6); int num8 = screenHeight; if (screenHeight > screenWidth) { num8 = screenWidth; } num8 = num8 / 2 - 50; if (num8 < 100) { num8 = 100; } if (num7 < (float)num8) { namePlatePos.X = position.X + (float)(player[i].width / 2) - namePlatePos.X / 2f - screenPosition.X; namePlatePos.Y = position.Y - namePlatePos.Y - 2f + num2 - screenPosition.Y; } else { num3 = num7; num7 = (float)num8 / num7; namePlatePos.X = (float)(screenWidth / 2) + num5 * num7 - namePlatePos.X / 2f; namePlatePos.Y = (float)(screenHeight / 2) + num6 * num7 + 40f * uIScale; } Vector2 value2 = FontAssets.MouseText.get_Value().MeasureString(name); namePlatePos += value2 / 2f; namePlatePos *= 1f / uIScale; namePlatePos -= value2 / 2f; if (player[myPlayer].gravDir == -1f) { namePlatePos.Y = (float)screenHeight - namePlatePos.Y; } if (num3 > 0f) { float num9 = 20f; float num10 = -27f; num10 -= (value2.X - 85f) / 2f; num5 = player[i].Center.X - player[myPlayer].Center.X; num6 = player[i].Center.Y - player[myPlayer].Center.Y; float num11 = (float)Math.Sqrt(num5 * num5 + num6 * num6); if (!(num11 > (float)num)) { string textValue = Language.GetTextValue("GameUI.PlayerDistance", (int)(num11 / 16f * 2f)); Vector2 npDistPos = FontAssets.MouseText.get_Value().MeasureString(textValue); npDistPos.X = namePlatePos.X - num10; npDistPos.Y = namePlatePos.Y + value2.Y / 2f - npDistPos.Y / 2f - num9; DrawPlayerName2(spriteBatch, ref namePlateColor, textValue, ref npDistPos); Color playerHeadBordersColor = Main.GetPlayerHeadBordersColor(player[i]); Vector2 position2 = new Vector2(namePlatePos.X, namePlatePos.Y - num9); position2.X -= 22f + num10; position2.Y += 8f; playerRenderer.DrawPlayerHead(camera, player[i], position2, 1f, 0.8f, playerHeadBordersColor); Vector2 vector = npDistPos + screenPosition2 + new Vector2(26f, 20f); if (player[i].statLife != player[i].statLifeMax2) { Main.instance.DrawHealthBar(vector.X, vector.Y, player[i].statLife, player[i].statLifeMax2, 1f, 1.25f, noFlip: true); } ChatManager.DrawColorCodedStringWithShadow(spriteBatch, FontAssets.MouseText.get_Value(), name, namePlatePos + new Vector2(0f, -40f), namePlateColor, 0f, Vector2.Zero, Vector2.One); } } else { DrawPlayerName(spriteBatch, name, ref namePlatePos, ref namePlateColor); } } }
public void Draw() { int namePlateDistance = Main.teamNamePlateDistance; if (namePlateDistance <= 0) { return; } SpriteBatch spriteBatch = Main.spriteBatch; spriteBatch.End(); spriteBatch.Begin(SpriteSortMode.Immediate, (BlendState)null, (SamplerState)null, (DepthStencilState)null, (RasterizerState)null, (Effect)null, Main.UIScaleMatrix); PlayerInput.SetZoom_World(); int screenWidth = Main.screenWidth; int screenHeight = Main.screenHeight; Vector2 screenPosition1 = Main.screenPosition; PlayerInput.SetZoom_UI(); float uiScale = Main.UIScale; int num1 = namePlateDistance * 8; Player[] player1 = Main.player; int player2 = Main.myPlayer; SpriteViewMatrix gameViewMatrix = Main.GameViewMatrix; byte mouseTextColor = Main.mouseTextColor; Color[] teamColor = Main.teamColor; Camera camera = Main.Camera; IPlayerRenderer playerRenderer = Main.PlayerRenderer; Vector2 screenPosition2 = Main.screenPosition; for (int index = 0; index < (int)byte.MaxValue; ++index) { if (player1[index].active && player2 != index && (!player1[index].dead && player1[player2].team > 0) && player1[player2].team == player1[index].team) { string name = player1[index].name; Vector2 namePlatePos = FontAssets.MouseText.get_Value().MeasureString(name); float num2 = 0.0f; if (player1[index].chatOverhead.timeLeft > 0) { num2 = -namePlatePos.Y * uiScale; } else if (player1[index].emoteTime > 0) { num2 = -namePlatePos.Y * uiScale; } Vector2 vector2_1 = new Vector2((float)(screenWidth / 2) + screenPosition1.X, (float)(screenHeight / 2) + screenPosition1.Y); Vector2 position1 = player1[index].position; Vector2 vector2_2 = position1 + (position1 - vector2_1) * (gameViewMatrix.Zoom - Vector2.One); float num3 = 0.0f; float num4 = (float)mouseTextColor / (float)byte.MaxValue; Color namePlateColor = new Color((int)(byte)((double)teamColor[player1[index].team].R * (double)num4), (int)(byte)((double)teamColor[player1[index].team].G * (double)num4), (int)(byte)((double)teamColor[player1[index].team].B * (double)num4), (int)mouseTextColor); float num5 = vector2_2.X + (float)(player1[index].width / 2) - vector2_1.X; float num6 = (float)((double)vector2_2.Y - (double)namePlatePos.Y - 2.0) + num2 - vector2_1.Y; float num7 = (float)Math.Sqrt((double)num5 * (double)num5 + (double)num6 * (double)num6); int num8 = screenHeight; if (screenHeight > screenWidth) { num8 = screenWidth; } int num9 = num8 / 2 - 50; if (num9 < 100) { num9 = 100; } if ((double)num7 < (double)num9) { namePlatePos.X = (float)((double)vector2_2.X + (double)(player1[index].width / 2) - (double)namePlatePos.X / 2.0) - screenPosition1.X; namePlatePos.Y = (float)((double)vector2_2.Y - (double)namePlatePos.Y - 2.0) + num2 - screenPosition1.Y; } else { num3 = num7; float num10 = (float)num9 / num7; namePlatePos.X = (float)((double)(screenWidth / 2) + (double)num5 * (double)num10 - (double)namePlatePos.X / 2.0); namePlatePos.Y = (float)((double)(screenHeight / 2) + (double)num6 * (double)num10 + 40.0 * (double)uiScale); } Vector2 vector2_3 = FontAssets.MouseText.get_Value().MeasureString(name); namePlatePos += vector2_3 / 2f; namePlatePos *= 1f / uiScale; namePlatePos -= vector2_3 / 2f; if ((double)player1[player2].gravDir == -1.0) { namePlatePos.Y = (float)screenHeight - namePlatePos.Y; } if ((double)num3 > 0.0) { float num10 = 20f; float num11 = -27f - (float)(((double)vector2_3.X - 85.0) / 2.0); float num12 = player1[index].Center.X - player1[player2].Center.X; float num13 = player1[index].Center.Y - player1[player2].Center.Y; float num14 = (float)Math.Sqrt((double)num12 * (double)num12 + (double)num13 * (double)num13); if ((double)num14 <= (double)num1) { string textValue = Language.GetTextValue("GameUI.PlayerDistance", (object)(int)((double)num14 / 16.0 * 2.0)); Vector2 npDistPos = FontAssets.MouseText.get_Value().MeasureString(textValue); npDistPos.X = namePlatePos.X - num11; npDistPos.Y = (float)((double)namePlatePos.Y + (double)vector2_3.Y / 2.0 - (double)npDistPos.Y / 2.0) - num10; LegacyMultiplayerClosePlayersOverlay.DrawPlayerName2(spriteBatch, ref namePlateColor, textValue, ref npDistPos); Color headBordersColor = Main.GetPlayerHeadBordersColor(player1[index]); Vector2 position2 = new Vector2(namePlatePos.X, namePlatePos.Y - num10); position2.X -= 22f + num11; position2.Y += 8f; playerRenderer.DrawPlayerHead(camera, player1[index], position2, 1f, 0.8f, headBordersColor); Vector2 vector2_4 = npDistPos + screenPosition2 + new Vector2(26f, 20f); if (player1[index].statLife != player1[index].statLifeMax2) { Main.instance.DrawHealthBar(vector2_4.X, vector2_4.Y, player1[index].statLife, player1[index].statLifeMax2, 1f, 1.25f, true); } ChatManager.DrawColorCodedStringWithShadow(spriteBatch, FontAssets.MouseText.get_Value(), name, namePlatePos + new Vector2(0.0f, -40f), namePlateColor, 0.0f, Vector2.Zero, Vector2.One, -1f, 2f); } } else { LegacyMultiplayerClosePlayersOverlay.DrawPlayerName(spriteBatch, name, ref namePlatePos, ref namePlateColor); } } } }