public PlayerController(IPlayerModelSaveLogic playerModelSaveLogic, IPlayerModelSelect playerModelSelect, IPlayerModelListLogic playerModelList, IPlayerModelDeleteLogic playerModelDeleteLogic, IPlayerIndexModelSelectLogic playerIndexModelSelectLogic) { _playerModelSaveLogic = playerModelSaveLogic; _playerModelList = playerModelList; _playerModelSelect = playerModelSelect; _playerModelDeleteLogic = playerModelDeleteLogic; _playerIndexModelSelectLogic = playerIndexModelSelectLogic; }
public PlayerModelSaveLogic(IPlayerModelListLogic playerModelList, IPlayerModelSelect playerModelSelect, ICaptainSelect captainSelect, IPlayerModelParse playerModelParse, ITeamPlayersSelect teamPlayersSelect, ICheckCaptainLogic checkCaptainLogic, IPlayerModelInsertLogic insertPlayerModelLogic, IUpdatePlayerModelLogic updatePlayerModelLogic, IPlayerModelCheckLogic checkPlayerModelLogic, IPersonSelect personSelect, ITeamPlayersSaveLogic teamPlayersSaveLogic ) { _playerModelList = playerModelList; _playerModelSelect = playerModelSelect; _playerModelParse = playerModelParse; _teamPlayersSelect = teamPlayersSelect; _checkCaptainLogic = checkCaptainLogic; _insertPlayerModelLogic = insertPlayerModelLogic; _updatePlayerModelLogic = updatePlayerModelLogic; _checkPlayerModelLogic = checkPlayerModelLogic; _personSelect = personSelect; _teamPlayersSaveLogic = teamPlayersSaveLogic; }
public PlayerModelCheckLogic(IPlayerModelSelect playerModelSelect) { _playerModelSelect = playerModelSelect; }