public void SetCallbacks(IPlayerInputActions instance) { if (m_Wrapper.m_PlayerInputActionsCallbackInterface != null) { @Primary.started -= m_Wrapper.m_PlayerInputActionsCallbackInterface.OnPrimary; @Primary.performed -= m_Wrapper.m_PlayerInputActionsCallbackInterface.OnPrimary; @Primary.canceled -= m_Wrapper.m_PlayerInputActionsCallbackInterface.OnPrimary; @Secondary.started -= m_Wrapper.m_PlayerInputActionsCallbackInterface.OnSecondary; @Secondary.performed -= m_Wrapper.m_PlayerInputActionsCallbackInterface.OnSecondary; @Secondary.canceled -= m_Wrapper.m_PlayerInputActionsCallbackInterface.OnSecondary; @MousePosition.started -= m_Wrapper.m_PlayerInputActionsCallbackInterface.OnMousePosition; @MousePosition.performed -= m_Wrapper.m_PlayerInputActionsCallbackInterface.OnMousePosition; @MousePosition.canceled -= m_Wrapper.m_PlayerInputActionsCallbackInterface.OnMousePosition; } m_Wrapper.m_PlayerInputActionsCallbackInterface = instance; if (instance != null) { @Primary.started += instance.OnPrimary; @Primary.performed += instance.OnPrimary; @Primary.canceled += instance.OnPrimary; @Secondary.started += instance.OnSecondary; @Secondary.performed += instance.OnSecondary; @Secondary.canceled += instance.OnSecondary; @MousePosition.started += instance.OnMousePosition; @MousePosition.performed += instance.OnMousePosition; @MousePosition.canceled += instance.OnMousePosition; } }
public void SetCallbacks(IPlayerInputActions instance) { if (m_Wrapper.m_PlayerInputActionsCallbackInterface != null) { @Move.started -= m_Wrapper.m_PlayerInputActionsCallbackInterface.OnMove; @Move.performed -= m_Wrapper.m_PlayerInputActionsCallbackInterface.OnMove; @Move.canceled -= m_Wrapper.m_PlayerInputActionsCallbackInterface.OnMove; @Dash.started -= m_Wrapper.m_PlayerInputActionsCallbackInterface.OnDash; @Dash.performed -= m_Wrapper.m_PlayerInputActionsCallbackInterface.OnDash; @Dash.canceled -= m_Wrapper.m_PlayerInputActionsCallbackInterface.OnDash; @Jump.started -= m_Wrapper.m_PlayerInputActionsCallbackInterface.OnJump; @Jump.performed -= m_Wrapper.m_PlayerInputActionsCallbackInterface.OnJump; @Jump.canceled -= m_Wrapper.m_PlayerInputActionsCallbackInterface.OnJump; @Recolor.started -= m_Wrapper.m_PlayerInputActionsCallbackInterface.OnRecolor; @Recolor.performed -= m_Wrapper.m_PlayerInputActionsCallbackInterface.OnRecolor; @Recolor.canceled -= m_Wrapper.m_PlayerInputActionsCallbackInterface.OnRecolor; } m_Wrapper.m_PlayerInputActionsCallbackInterface = instance; if (instance != null) { @Move.started += instance.OnMove; @Move.performed += instance.OnMove; @Move.canceled += instance.OnMove; @Dash.started += instance.OnDash; @Dash.performed += instance.OnDash; @Dash.canceled += instance.OnDash; @Jump.started += instance.OnJump; @Jump.performed += instance.OnJump; @Jump.canceled += instance.OnJump; @Recolor.started += instance.OnRecolor; @Recolor.performed += instance.OnRecolor; @Recolor.canceled += instance.OnRecolor; } }
public void SetCallbacks(IPlayerInputActions instance) { if (m_Wrapper.m_PlayerInputActionsCallbackInterface != null) { @LeftStick.started -= m_Wrapper.m_PlayerInputActionsCallbackInterface.OnLeftStick; @LeftStick.performed -= m_Wrapper.m_PlayerInputActionsCallbackInterface.OnLeftStick; @LeftStick.canceled -= m_Wrapper.m_PlayerInputActionsCallbackInterface.OnLeftStick; @YButton.started -= m_Wrapper.m_PlayerInputActionsCallbackInterface.OnYButton; @YButton.performed -= m_Wrapper.m_PlayerInputActionsCallbackInterface.OnYButton; @YButton.canceled -= m_Wrapper.m_PlayerInputActionsCallbackInterface.OnYButton; @RightStick.started -= m_Wrapper.m_PlayerInputActionsCallbackInterface.OnRightStick; @RightStick.performed -= m_Wrapper.m_PlayerInputActionsCallbackInterface.OnRightStick; @RightStick.canceled -= m_Wrapper.m_PlayerInputActionsCallbackInterface.OnRightStick; } m_Wrapper.m_PlayerInputActionsCallbackInterface = instance; if (instance != null) { @LeftStick.started += instance.OnLeftStick; @LeftStick.performed += instance.OnLeftStick; @LeftStick.canceled += instance.OnLeftStick; @YButton.started += instance.OnYButton; @YButton.performed += instance.OnYButton; @YButton.canceled += instance.OnYButton; @RightStick.started += instance.OnRightStick; @RightStick.performed += instance.OnRightStick; @RightStick.canceled += instance.OnRightStick; } }
public void SetCallbacks(IPlayerInputActions instance) { if (m_Wrapper.m_PlayerInputActionsCallbackInterface != null) { @Attack.started -= m_Wrapper.m_PlayerInputActionsCallbackInterface.OnAttack; @Attack.performed -= m_Wrapper.m_PlayerInputActionsCallbackInterface.OnAttack; @Attack.canceled -= m_Wrapper.m_PlayerInputActionsCallbackInterface.OnAttack; @Move.started -= m_Wrapper.m_PlayerInputActionsCallbackInterface.OnMove; @Move.performed -= m_Wrapper.m_PlayerInputActionsCallbackInterface.OnMove; @Move.canceled -= m_Wrapper.m_PlayerInputActionsCallbackInterface.OnMove; @Turn.started -= m_Wrapper.m_PlayerInputActionsCallbackInterface.OnTurn; @Turn.performed -= m_Wrapper.m_PlayerInputActionsCallbackInterface.OnTurn; @Turn.canceled -= m_Wrapper.m_PlayerInputActionsCallbackInterface.OnTurn; } m_Wrapper.m_PlayerInputActionsCallbackInterface = instance; if (instance != null) { @Attack.started += instance.OnAttack; @Attack.performed += instance.OnAttack; @Attack.canceled += instance.OnAttack; @Move.started += instance.OnMove; @Move.performed += instance.OnMove; @Move.canceled += instance.OnMove; @Turn.started += instance.OnTurn; @Turn.performed += instance.OnTurn; @Turn.canceled += instance.OnTurn; } }
public void SetCallbacks(IPlayerInputActions instance) { if (m_Wrapper.m_PlayerInputActionsCallbackInterface != null) { @Movement.started -= m_Wrapper.m_PlayerInputActionsCallbackInterface.OnMovement; @Movement.performed -= m_Wrapper.m_PlayerInputActionsCallbackInterface.OnMovement; @Movement.canceled -= m_Wrapper.m_PlayerInputActionsCallbackInterface.OnMovement; @Attack.started -= m_Wrapper.m_PlayerInputActionsCallbackInterface.OnAttack; @Attack.performed -= m_Wrapper.m_PlayerInputActionsCallbackInterface.OnAttack; @Attack.canceled -= m_Wrapper.m_PlayerInputActionsCallbackInterface.OnAttack; @Jump.started -= m_Wrapper.m_PlayerInputActionsCallbackInterface.OnJump; @Jump.performed -= m_Wrapper.m_PlayerInputActionsCallbackInterface.OnJump; @Jump.canceled -= m_Wrapper.m_PlayerInputActionsCallbackInterface.OnJump; @Crouch.started -= m_Wrapper.m_PlayerInputActionsCallbackInterface.OnCrouch; @Crouch.performed -= m_Wrapper.m_PlayerInputActionsCallbackInterface.OnCrouch; @Crouch.canceled -= m_Wrapper.m_PlayerInputActionsCallbackInterface.OnCrouch; @Switch.started -= m_Wrapper.m_PlayerInputActionsCallbackInterface.OnSwitch; @Switch.performed -= m_Wrapper.m_PlayerInputActionsCallbackInterface.OnSwitch; @Switch.canceled -= m_Wrapper.m_PlayerInputActionsCallbackInterface.OnSwitch; @Lock.started -= m_Wrapper.m_PlayerInputActionsCallbackInterface.OnLock; @Lock.performed -= m_Wrapper.m_PlayerInputActionsCallbackInterface.OnLock; @Lock.canceled -= m_Wrapper.m_PlayerInputActionsCallbackInterface.OnLock; } m_Wrapper.m_PlayerInputActionsCallbackInterface = instance; if (instance != null) { @Movement.started += instance.OnMovement; @Movement.performed += instance.OnMovement; @Movement.canceled += instance.OnMovement; @Attack.started += instance.OnAttack; @Attack.performed += instance.OnAttack; @Attack.canceled += instance.OnAttack; @Jump.started += instance.OnJump; @Jump.performed += instance.OnJump; @Jump.canceled += instance.OnJump; @Crouch.started += instance.OnCrouch; @Crouch.performed += instance.OnCrouch; @Crouch.canceled += instance.OnCrouch; @Switch.started += instance.OnSwitch; @Switch.performed += instance.OnSwitch; @Switch.canceled += instance.OnSwitch; @Lock.started += instance.OnLock; @Lock.performed += instance.OnLock; @Lock.canceled += instance.OnLock; } }
public void SetCallbacks(IPlayerInputActions instance) { if (m_Wrapper.m_PlayerInputActionsCallbackInterface != null) { @Move.started -= m_Wrapper.m_PlayerInputActionsCallbackInterface.OnMove; @Move.performed -= m_Wrapper.m_PlayerInputActionsCallbackInterface.OnMove; @Move.canceled -= m_Wrapper.m_PlayerInputActionsCallbackInterface.OnMove; @Shoot.started -= m_Wrapper.m_PlayerInputActionsCallbackInterface.OnShoot; @Shoot.performed -= m_Wrapper.m_PlayerInputActionsCallbackInterface.OnShoot; @Shoot.canceled -= m_Wrapper.m_PlayerInputActionsCallbackInterface.OnShoot; @Reload.started -= m_Wrapper.m_PlayerInputActionsCallbackInterface.OnReload; @Reload.performed -= m_Wrapper.m_PlayerInputActionsCallbackInterface.OnReload; @Reload.canceled -= m_Wrapper.m_PlayerInputActionsCallbackInterface.OnReload; @RotationX.started -= m_Wrapper.m_PlayerInputActionsCallbackInterface.OnRotationX; @RotationX.performed -= m_Wrapper.m_PlayerInputActionsCallbackInterface.OnRotationX; @RotationX.canceled -= m_Wrapper.m_PlayerInputActionsCallbackInterface.OnRotationX; @RotationY.started -= m_Wrapper.m_PlayerInputActionsCallbackInterface.OnRotationY; @RotationY.performed -= m_Wrapper.m_PlayerInputActionsCallbackInterface.OnRotationY; @RotationY.canceled -= m_Wrapper.m_PlayerInputActionsCallbackInterface.OnRotationY; @Jump.started -= m_Wrapper.m_PlayerInputActionsCallbackInterface.OnJump; @Jump.performed -= m_Wrapper.m_PlayerInputActionsCallbackInterface.OnJump; @Jump.canceled -= m_Wrapper.m_PlayerInputActionsCallbackInterface.OnJump; } m_Wrapper.m_PlayerInputActionsCallbackInterface = instance; if (instance != null) { @Move.started += instance.OnMove; @Move.performed += instance.OnMove; @Move.canceled += instance.OnMove; @Shoot.started += instance.OnShoot; @Shoot.performed += instance.OnShoot; @Shoot.canceled += instance.OnShoot; @Reload.started += instance.OnReload; @Reload.performed += instance.OnReload; @Reload.canceled += instance.OnReload; @RotationX.started += instance.OnRotationX; @RotationX.performed += instance.OnRotationX; @RotationX.canceled += instance.OnRotationX; @RotationY.started += instance.OnRotationY; @RotationY.performed += instance.OnRotationY; @RotationY.canceled += instance.OnRotationY; @Jump.started += instance.OnJump; @Jump.performed += instance.OnJump; @Jump.canceled += instance.OnJump; } }
public void SetCallbacks(IPlayerInputActions instance) { if (m_Wrapper.m_PlayerInputActionsCallbackInterface != null) { @Jump.started -= m_Wrapper.m_PlayerInputActionsCallbackInterface.OnJump; @Jump.performed -= m_Wrapper.m_PlayerInputActionsCallbackInterface.OnJump; @Jump.canceled -= m_Wrapper.m_PlayerInputActionsCallbackInterface.OnJump; @CameraHorizontal.started -= m_Wrapper.m_PlayerInputActionsCallbackInterface.OnCameraHorizontal; @CameraHorizontal.performed -= m_Wrapper.m_PlayerInputActionsCallbackInterface.OnCameraHorizontal; @CameraHorizontal.canceled -= m_Wrapper.m_PlayerInputActionsCallbackInterface.OnCameraHorizontal; @Movement.started -= m_Wrapper.m_PlayerInputActionsCallbackInterface.OnMovement; @Movement.performed -= m_Wrapper.m_PlayerInputActionsCallbackInterface.OnMovement; @Movement.canceled -= m_Wrapper.m_PlayerInputActionsCallbackInterface.OnMovement; @Run.started -= m_Wrapper.m_PlayerInputActionsCallbackInterface.OnRun; @Run.performed -= m_Wrapper.m_PlayerInputActionsCallbackInterface.OnRun; @Run.canceled -= m_Wrapper.m_PlayerInputActionsCallbackInterface.OnRun; @Interact.started -= m_Wrapper.m_PlayerInputActionsCallbackInterface.OnInteract; @Interact.performed -= m_Wrapper.m_PlayerInputActionsCallbackInterface.OnInteract; @Interact.canceled -= m_Wrapper.m_PlayerInputActionsCallbackInterface.OnInteract; } m_Wrapper.m_PlayerInputActionsCallbackInterface = instance; if (instance != null) { @Jump.started += instance.OnJump; @Jump.performed += instance.OnJump; @Jump.canceled += instance.OnJump; @CameraHorizontal.started += instance.OnCameraHorizontal; @CameraHorizontal.performed += instance.OnCameraHorizontal; @CameraHorizontal.canceled += instance.OnCameraHorizontal; @Movement.started += instance.OnMovement; @Movement.performed += instance.OnMovement; @Movement.canceled += instance.OnMovement; @Run.started += instance.OnRun; @Run.performed += instance.OnRun; @Run.canceled += instance.OnRun; @Interact.started += instance.OnInteract; @Interact.performed += instance.OnInteract; @Interact.canceled += instance.OnInteract; } }
public void SetCallbacks(IPlayerInputActions instance) { if (m_Wrapper.m_PlayerInputActionsCallbackInterface != null) { @Jump.started -= m_Wrapper.m_PlayerInputActionsCallbackInterface.OnJump; @Jump.performed -= m_Wrapper.m_PlayerInputActionsCallbackInterface.OnJump; @Jump.canceled -= m_Wrapper.m_PlayerInputActionsCallbackInterface.OnJump; @Movement.started -= m_Wrapper.m_PlayerInputActionsCallbackInterface.OnMovement; @Movement.performed -= m_Wrapper.m_PlayerInputActionsCallbackInterface.OnMovement; @Movement.canceled -= m_Wrapper.m_PlayerInputActionsCallbackInterface.OnMovement; @Shoot.started -= m_Wrapper.m_PlayerInputActionsCallbackInterface.OnShoot; @Shoot.performed -= m_Wrapper.m_PlayerInputActionsCallbackInterface.OnShoot; @Shoot.canceled -= m_Wrapper.m_PlayerInputActionsCallbackInterface.OnShoot; @Aim.started -= m_Wrapper.m_PlayerInputActionsCallbackInterface.OnAim; @Aim.performed -= m_Wrapper.m_PlayerInputActionsCallbackInterface.OnAim; @Aim.canceled -= m_Wrapper.m_PlayerInputActionsCallbackInterface.OnAim; @Melee.started -= m_Wrapper.m_PlayerInputActionsCallbackInterface.OnMelee; @Melee.performed -= m_Wrapper.m_PlayerInputActionsCallbackInterface.OnMelee; @Melee.canceled -= m_Wrapper.m_PlayerInputActionsCallbackInterface.OnMelee; @Pause.started -= m_Wrapper.m_PlayerInputActionsCallbackInterface.OnPause; @Pause.performed -= m_Wrapper.m_PlayerInputActionsCallbackInterface.OnPause; @Pause.canceled -= m_Wrapper.m_PlayerInputActionsCallbackInterface.OnPause; @ExitMenu.started -= m_Wrapper.m_PlayerInputActionsCallbackInterface.OnExitMenu; @ExitMenu.performed -= m_Wrapper.m_PlayerInputActionsCallbackInterface.OnExitMenu; @ExitMenu.canceled -= m_Wrapper.m_PlayerInputActionsCallbackInterface.OnExitMenu; @IncreaseSensY.started -= m_Wrapper.m_PlayerInputActionsCallbackInterface.OnIncreaseSensY; @IncreaseSensY.performed -= m_Wrapper.m_PlayerInputActionsCallbackInterface.OnIncreaseSensY; @IncreaseSensY.canceled -= m_Wrapper.m_PlayerInputActionsCallbackInterface.OnIncreaseSensY; @DecreaseSensY.started -= m_Wrapper.m_PlayerInputActionsCallbackInterface.OnDecreaseSensY; @DecreaseSensY.performed -= m_Wrapper.m_PlayerInputActionsCallbackInterface.OnDecreaseSensY; @DecreaseSensY.canceled -= m_Wrapper.m_PlayerInputActionsCallbackInterface.OnDecreaseSensY; @IncreaseSensX.started -= m_Wrapper.m_PlayerInputActionsCallbackInterface.OnIncreaseSensX; @IncreaseSensX.performed -= m_Wrapper.m_PlayerInputActionsCallbackInterface.OnIncreaseSensX; @IncreaseSensX.canceled -= m_Wrapper.m_PlayerInputActionsCallbackInterface.OnIncreaseSensX; @DecreaseSensX.started -= m_Wrapper.m_PlayerInputActionsCallbackInterface.OnDecreaseSensX; @DecreaseSensX.performed -= m_Wrapper.m_PlayerInputActionsCallbackInterface.OnDecreaseSensX; @DecreaseSensX.canceled -= m_Wrapper.m_PlayerInputActionsCallbackInterface.OnDecreaseSensX; } m_Wrapper.m_PlayerInputActionsCallbackInterface = instance; if (instance != null) { @Jump.started += instance.OnJump; @Jump.performed += instance.OnJump; @Jump.canceled += instance.OnJump; @Movement.started += instance.OnMovement; @Movement.performed += instance.OnMovement; @Movement.canceled += instance.OnMovement; @Shoot.started += instance.OnShoot; @Shoot.performed += instance.OnShoot; @Shoot.canceled += instance.OnShoot; @Aim.started += instance.OnAim; @Aim.performed += instance.OnAim; @Aim.canceled += instance.OnAim; @Melee.started += instance.OnMelee; @Melee.performed += instance.OnMelee; @Melee.canceled += instance.OnMelee; @Pause.started += instance.OnPause; @Pause.performed += instance.OnPause; @Pause.canceled += instance.OnPause; @ExitMenu.started += instance.OnExitMenu; @ExitMenu.performed += instance.OnExitMenu; @ExitMenu.canceled += instance.OnExitMenu; @IncreaseSensY.started += instance.OnIncreaseSensY; @IncreaseSensY.performed += instance.OnIncreaseSensY; @IncreaseSensY.canceled += instance.OnIncreaseSensY; @DecreaseSensY.started += instance.OnDecreaseSensY; @DecreaseSensY.performed += instance.OnDecreaseSensY; @DecreaseSensY.canceled += instance.OnDecreaseSensY; @IncreaseSensX.started += instance.OnIncreaseSensX; @IncreaseSensX.performed += instance.OnIncreaseSensX; @IncreaseSensX.canceled += instance.OnIncreaseSensX; @DecreaseSensX.started += instance.OnDecreaseSensX; @DecreaseSensX.performed += instance.OnDecreaseSensX; @DecreaseSensX.canceled += instance.OnDecreaseSensX; } }