コード例 #1
0
ファイル: Game.cs プロジェクト: xTCry/automuteus-plugin
        public void OnPlayerDestroyed(IPlayerDestroyedEvent e)
        {
            GamesManager.OnPlayerChanged(e.Game.Code, e.PlayerControl.PlayerInfo, PlayerAction.Left);
            _players.TryRemove(e.ClientPlayer.Client.Id, out _);

            CheckUpdate(e);
        }
コード例 #2
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 public void OnPlayerDestroyed(IPlayerDestroyedEvent e)
 {
     _logger.LogDebug(e.PlayerControl.PlayerInfo.PlayerName + " destroyed");
 }
コード例 #3
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 public void OnPlayerDestroyed(IPlayerDestroyedEvent e)
 {
     _logger.LogInformation("Player {player} > destroyed", e.PlayerControl.PlayerInfo.PlayerName);
 }
コード例 #4
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 public void OnPlayerDestroyed(IPlayerDestroyedEvent e)
 {
     AutomuteUsPlugin.gamesManager.GetGame(e)?.OnPlayerDestroyed(e);
 }
コード例 #5
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 public void OnPlayerDestroyed(IPlayerDestroyedEvent e)
 {
     Console.WriteLine(e.PlayerControl.PlayerInfo.PlayerName + " destroyed");
 }
コード例 #6
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 public void OnPlayerDestroyed(IPlayerDestroyedEvent evt)
 {
     OnPlayerLeft?.Invoke(evt);
 }
コード例 #7
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 public void OnPlayerDestroyed(IPlayerDestroyedEvent evt)
 {
     Interlocked.Increment(ref OnPlayerDestroyedCount);
 }
コード例 #8
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 public void OnPlayerDestroyed(IPlayerDestroyedEvent evt) => PlayerDestroyed?.Invoke(evt);