public void OnPlayerDestroyed(IPlayerDestroyedEvent e) { GamesManager.OnPlayerChanged(e.Game.Code, e.PlayerControl.PlayerInfo, PlayerAction.Left); _players.TryRemove(e.ClientPlayer.Client.Id, out _); CheckUpdate(e); }
public void OnPlayerDestroyed(IPlayerDestroyedEvent e) { _logger.LogDebug(e.PlayerControl.PlayerInfo.PlayerName + " destroyed"); }
public void OnPlayerDestroyed(IPlayerDestroyedEvent e) { _logger.LogInformation("Player {player} > destroyed", e.PlayerControl.PlayerInfo.PlayerName); }
public void OnPlayerDestroyed(IPlayerDestroyedEvent e) { AutomuteUsPlugin.gamesManager.GetGame(e)?.OnPlayerDestroyed(e); }
public void OnPlayerDestroyed(IPlayerDestroyedEvent e) { Console.WriteLine(e.PlayerControl.PlayerInfo.PlayerName + " destroyed"); }
public void OnPlayerDestroyed(IPlayerDestroyedEvent evt) { OnPlayerLeft?.Invoke(evt); }
public void OnPlayerDestroyed(IPlayerDestroyedEvent evt) { Interlocked.Increment(ref OnPlayerDestroyedCount); }
public void OnPlayerDestroyed(IPlayerDestroyedEvent evt) => PlayerDestroyed?.Invoke(evt);