public PlayerConnection(LoginDto loginDto, IPlayerCommandFactory playerCommandFactory, IPlayerRepository playerRepository, IGame game) { _playerCommandFactory = playerCommandFactory; _playerRepository = playerRepository; _game = game; _loginDto = loginDto; _dataToSend = new BufferBlock<string>(); }
public PlayerConnection(LoginDto loginDto, IPlayerCommandFactory playerCommandFactory, IPlayerRepository playerRepository, IGame game) { _playerCommandFactory = playerCommandFactory; _playerRepository = playerRepository; _game = game; _loginDto = loginDto; _dataToSend = new BufferBlock <string>(); }
public ConnectionFactory( IAdminCommandFactory adminCommandFactory, IPlayerCommandFactory playerCommandFactory, IPlayerRepository playerRepository, IStateTracker stateTracker, IGame game) { _adminCommandFactory = adminCommandFactory; _playerCommandFactory = playerCommandFactory; _playerRepository = playerRepository; _stateTracker = stateTracker; _game = game; }