private void CreatePipeline() { _pipeline = _pipelineFactory.CreateNonDepthTestOverrideBlendPipeline(_shaderPackage.UniformResourceLayout, _shaderPackage.Description, _systemComponents.Device.SwapchainFramebuffer.OutputDescription); //new OutputDescription(null, new OutputAttachmentDescription(PixelFormat.B8_G8_R8_A8_UNorm))); }
private void CreatePipeline() { _pipeline = _pipelineFactory.CreateNonDepthTestOverrideBlendPipeline(_shaderPackage.UniformResourceLayout, _shaderPackage.Description, new OutputDescription(null, new OutputAttachmentDescription(PixelFormat.B8_G8_R8_A8_UNorm))); }
private void CreatePipeline() { _pipeline = _pipelineFactory.CreateNonDepthTestOverrideBlendPipeline(_shaderPackage.UniformResourceLayout, _shaderPackage.Description, _systemComponents.Device.SwapchainFramebuffer.OutputDescription); }