public void AfterPhysicsSimulationStep() { physicsObject.UpdateFromXpa(); /*if (xpaSolid.UserData == CanyonShooter.GameClasses.World.Debris.DebrisEmitter.ttt) * { * Debug.Print("frx " + xpaSolid.GlobalLinearVel); * }*/ }
public void AfterPhysicsSimulationStep() { physicsObject.UpdateFromXpa(); /*if (xpaSolid.UserData == CanyonShooter.GameClasses.World.Debris.DebrisEmitter.ttt) * { * Debug.Print("frx " + xpaSolid.GlobalLinearVel); * }*/ }