コード例 #1
0
        public void AfterPhysicsSimulationStep()
        {
            physicsObject.UpdateFromXpa();

            /*if (xpaSolid.UserData == CanyonShooter.GameClasses.World.Debris.DebrisEmitter.ttt)
             * {
             *  Debug.Print("frx " + xpaSolid.GlobalLinearVel);
             * }*/
        }