public virtual void Dispose() { ConnectedToXpa = false; collisionActor = null; self = null; collisionEvents.Clear(); if (physicsObject != null) { physicsObject.Dispose(); } game.Physics.UnregisterTransformable(this); }
public virtual void Dispose() { ConnectedToXpa = false; collisionActor = null; self = null; collisionEvents.Clear(); if (physicsObject != null) { physicsObject.Dispose(); } game.Physics.UnregisterTransformable(this); }