public static bool IsCharacterInsideScene(IParcelScene scene) { Vector2Int gridPosition = Utils.WorldToGridPosition(CommonScriptableObjects.playerWorldPosition.Get()); return(scene.IsInsideSceneBoundaries(gridPosition)); }
public static bool IsCharacterInsideScene(IParcelScene scene) { return(scene.IsInsideSceneBoundaries(DCLCharacterController.i.characterPosition)); }