public ChatWhisperPacket(IPacketStream packet) { TargetName = packet.ReadString(21); var messageLength = packet.Read <byte>(); Message = packet.ReadString(messageLength); }
public GMWarningPacket(IPacketStream packet) { Name = packet.ReadString(21); var messageLength = packet.Read <byte>(); Message = packet.ReadString(messageLength); }
public GMNoticePlayerPacket(IPacketStream packet) { TargetName = packet.ReadString(21); TimeInterval = packet.Read <short>(); var messageLength = packet.Read <byte>(); // Message always ends with an empty character Message = packet.ReadString(messageLength - 1); }
public GuildCreatePacket(IPacketStream packet) { Name = packet.ReadString(25); #if (EP8_V2 || SHAIYA_US) Message = packet.ReadString(25, Encoding.Unicode); #else Message = packet.ReadString(25); #endif }
public GMNoticeAdminsPacket(IPacketStream packet) { var messageLength = packet.Read <byte>(); // Message always ends with an empty character #if EP8_V2 Message = packet.ReadString(messageLength, Encoding.Unicode); #else Message = packet.ReadString(messageLength); #endif }
public GMNoticeWorldPacket(IPacketStream packet) { TimeInterval = packet.Read <short>(); var messageLength = packet.Read <byte>(); // Message always ends with an empty character #if EP8_V2 Message = packet.ReadString(messageLength, Encoding.Unicode); #else Message = packet.ReadString(messageLength); #endif }
public ChatNormalPacket(IPacketStream packet) { #if EP8_V2 var length0 = packet.Read <byte>(); #endif var messageLength = packet.Read <byte>(); #if (EP8_V2 || SHAIYA_US) Message = packet.ReadString(messageLength, Encoding.Unicode); #else Message = packet.ReadString(messageLength); #endif }
public ChatPartyPacket(IPacketStream packet) { #if EP8_V2 var length0 = packet.Read <byte>(); #endif var messageLength = packet.Read <byte>(); #if EP8_V2 Message = packet.ReadString(messageLength, Encoding.Unicode); #else Message = packet.ReadString(messageLength); #endif }
public ChatWhisperPacket(IPacketStream packet) { TargetName = packet.ReadString(21); #if EP8_V2 var length0 = packet.Read <byte>(); #endif var messageLength = packet.Read <byte>(); #if EP8_V2 || SHAIYA_US Message = packet.ReadString(messageLength, Encoding.Unicode); #else Message = packet.ReadString(messageLength); #endif }
public GMTeleportPlayerPacket(IPacketStream packet) { Name = packet.ReadString(21); X = packet.Read <float>(); Z = packet.Read <float>(); MapId = packet.Read <ushort>(); }
public GMNoticeAdminsPacket(IPacketStream packet) { var messageLength = packet.Read <byte>(); // Message always ends with an empty character Message = packet.ReadString(messageLength - 1); }
public AuthenticateServerPacket(IPacketStream packet) { byte id = 1; byte[] host = packet.Read <byte>(4); string name = packet.ReadString(32); int buildVersion = packet.Read <int>(); ushort maxConnections = packet.Read <ushort>(); WorldServerInfo = new WorldServerInfo(id, host, name, buildVersion, maxConnections); }
public CreateCharacterPacket(IPacketStream packet) { Slot = packet.Read <byte>(); Race = (Race)packet.Read <byte>(); Mode = (Mode)packet.Read <byte>(); Hair = packet.Read <byte>(); Face = packet.Read <byte>(); Height = packet.Read <byte>(); Class = (CharacterProfession)packet.Read <byte>(); Gender = (Gender)packet.Read <byte>(); CharacterName = packet.ReadString((int)packet.Length - 1); }
public static void OnAuthenticateServer(ISClient client, IPacketStream packet) { byte id = 1; byte[] host = packet.Read <byte>(4); string name = packet.ReadString(32); int buildVersion = packet.Read <int>(); ushort maxConnections = packet.Read <ushort>(); WorldServerInfo world = new WorldServerInfo(id, host, name, buildVersion, maxConnections); client.SetWordServerInfo(world); }
public GMSetAttributePacket(IPacketStream packet) { Attribute = (CharacterAttributeEnum)packet.Read <byte>(); Value = packet.Read <uint>(); Name = packet.ReadString(21); }
public GMCurePlayerPacket(IPacketStream packet) { Name = packet.ReadString(21); }
public RaidJoinPacket(IPacketStream packet) { CharacterName = packet.ReadString(21); }
public AuthenticationPacket(IPacketStream packet) { this.Username = packet.ReadString(19); this.Unknow = packet.ReadString(13); this.Password = packet.ReadString(16); }
public GMTeleportToPlayerPacket(IPacketStream packet) { Name = packet.ReadString(21); }
public GMSummonPlayerPacket(IPacketStream packet) { Name = packet.ReadString(21); }
public ChatNormalPacket(IPacketStream packet) { var messageLength = packet.Read <byte>(); Message = packet.ReadString(messageLength); }
public FriendRequestPacket(IPacketStream packet) { CharacterName = packet.ReadString(21); }
public CheckCharacterAvailableNamePacket(IPacketStream packet) { CharacterName = packet.ReadString((int)packet.Length - 1); }
public RenameCharacterPacket(IPacketStream packet) { CharacterId = packet.Read <int>(); NewName = packet.ReadString(21); }
public PartySearchInvitePacket(IPacketStream packet) { Name = packet.ReadString(21); }
public OAuthAuthenticationPacket(IPacketStream stream) { key = stream.ReadString(40); }