public void WorldOrientation(IOutBitStream bitstream, Rotation data) { var converted_value = coherenceToUnityConverters.FromUnityquaternion(data.Value); bitstream.WriteUnitRotation(converted_value); }
public void GenericFieldQuaternion0(IOutBitStream bitstream, GenericFieldQuaternion0 data) { var converted_Value = coherenceToUnityConverters.FromUnityquaternion(data.Value); bitstream.WriteUnitRotation(converted_Value); }