public void WorldOrientation(IOutBitStream bitstream, Rotation data)
        {
            var converted_value = coherenceToUnityConverters.FromUnityquaternion(data.Value);

            bitstream.WriteUnitRotation(converted_value);
        }
        public void GenericFieldQuaternion0(IOutBitStream bitstream, GenericFieldQuaternion0 data)
        {
            var converted_Value = coherenceToUnityConverters.FromUnityquaternion(data.Value);

            bitstream.WriteUnitRotation(converted_Value);
        }