コード例 #1
0
        private Element ReadElement(BinaryReader reader, BoundingBox bbox)
        {
            var     elementId = reader.ReadInt64();
            var     type      = (ElementType)reader.ReadByte();
            Element element;

            switch (type)
            {
            case ElementType.Node:
                element = ReadNode(reader);
                if (bbox != null && !element.IsInside(bbox))
                {
                    return(null);
                }
                break;

            case ElementType.Way:
                var way = ReadWay(reader);
                if (bbox != null && !way.IsInside(bbox))
                {
                    _objectPool.StoreList(way.Coordinates);
                    return(null);
                }
                element = way;
                break;

            case ElementType.Relation:
                var relation = ReadRelation(reader);
                if (bbox != null && !relation.IsInside(bbox))
                {
                    foreach (var relationWay in relation.Members.OfType <Way>())
                    {
                        _objectPool.StoreList(relationWay.Coordinates);
                    }
                    return(null);
                }
                element = relation;
                break;

            default:
                throw new InvalidOperationException(String.Format("Unknown element type: {0}", type));
            }

            element.Id = elementId;
            var tags = ReadTags(_keyValueStore, reader);

            element.Tags = tags;
            return(element);
        }
コード例 #2
0
ファイル: Canvas.cs プロジェクト: ly774508966/framework-2
 /// <summary> Dispose pattern implementation. </summary>
 /// <param name="disposing">True if necessary to dispose managed resources.</param>
 protected virtual void Dispose(bool disposing)
 {
     if (disposing)
     {
         // return lists to object pool
         foreach (var tuple in Surfaces)
         {
             _objectPool.StoreList(tuple.Item1.Points);
         }
         foreach (var water in Water)
         {
             _objectPool.StoreList(water.Points);
         }
         foreach (var road in Roads)
         {
             _objectPool.StoreList(road.Points);
         }
     }
 }
コード例 #3
0
 /// <inheritdoc />
 public void Dispose()
 {
     _objectPool.StoreList(Entrances);
     _objectPool.StoreList(Apartments);
     _objectPool.StoreList(Stairs);
     _objectPool.StoreList(OuterWalls);
     _objectPool.StoreList(PartitionWalls);
     _objectPool.StoreList(TransitWalls);
 }
コード例 #4
0
        /// <summary>
        ///     Reduces the number of points
        /// </summary>
        public static void Reduce(List <Vector2d> source, List <Vector2d> destination, Double tolerance, IObjectPool objectPool)
        {
            if (source == null || source.Count < 3)
            {
                destination.AddRange(source);
                return;
            }

            Int32 firstPoint        = 0;
            Int32 lastPoint         = source.Count - 1;
            var   pointIndexsToKeep = objectPool.NewList <int>(128);

            //Add the first and last index to the keepers
            pointIndexsToKeep.Add(firstPoint);
            pointIndexsToKeep.Add(lastPoint);

            //The first and the last point can not be the same
            while (source[firstPoint].Equals(source[lastPoint]))
            {
                lastPoint--;
            }

            Reduce(source, firstPoint, lastPoint, tolerance, pointIndexsToKeep);

            pointIndexsToKeep.Sort();

            for (int i = 0; i < pointIndexsToKeep.Count; i++)
            {
                var index = pointIndexsToKeep[i];
                // NOTE do not add items twice due to bug in implementation
                if (i > 0 && pointIndexsToKeep[i - 1] == pointIndexsToKeep[i])
                {
                    continue;
                }
                destination.Add(source[index]);
            }
            objectPool.StoreList(pointIndexsToKeep);
        }
コード例 #5
0
        /// <summary> Splits line to segments. </summary>
        public void Split(Point s, Point e, IObjectPool objectPool, List <Point> result)
        {
            var start = new Point(s.X, s.Y);
            var end   = new Point(e.X, e.Y);

            var points = objectPool.NewList <Point>();

            points.Add(s);

            double slope = (e.Y - s.Y) / (e.X - s.X);

            if (double.IsInfinity(slope) || Math.Abs(slope) < double.Epsilon)
            {
                ZeroSlope(s, e, points);
            }
            else
            {
                NormalCase(start, end, slope, points);
            }

            MergeResults(points, result);

            objectPool.StoreList(points);
        }
コード例 #6
0
 /// <inheritdoc />
 public void LoadArea(Tile tile, Area area)
 {
     LoadModel(tile, area, (rule, modelBuilder) => modelBuilder.BuildArea(tile, rule, area));
     _objectPool.StoreList(area.Points);
 }
コード例 #7
0
 public void Dispose()
 {
     _objectPool.StoreList(Triangles);
     Triangles = null;
 }
コード例 #8
0
 /// <inheritdoc />
 public void Dispose()
 {
     _objectPool.StoreList(OuterWalls);
     _objectPool.StoreList(TransitWalls);
     _objectPool.StoreList(PartitionWalls);
 }
コード例 #9
0
ファイル: Polygon.cs プロジェクト: ly774508966/framework-2
 /// <inheritdoc />
 public void Dispose()
 {
     _objectPool.StoreList(Points);
     _objectPool.StoreList(Holes);
     _objectPool.StoreList(Segments);
 }