コード例 #1
0
        public SkillController(IObjectPool objectPool)
        {
            _pool = objectPool;
            var skills = Resources.LoadAll <SkillVFX>("VFX/Skills");

            foreach (var skill in skills)
            {
                _pool.Add(skill.gameObject, InitCount);
            }
        }
コード例 #2
0
ファイル: ObjectPoolExtensions.cs プロジェクト: liyu7342/QL
 /// <summary>
 /// 返回某个对象,如果不存在则调用函数委托获取值,并将值存入对象池后返回
 /// </summary>
 /// <typeparam name="T"></typeparam>
 /// <param name="pool">对象池</param>
 /// <param name="key">键值</param>
 /// <param name="func">如果对象池不存在对应键的数据,则从此函数委托获取新值并存入对象池后返回</param>
 /// <returns></returns>
 public static T GetOrAdd <T>(this IObjectPool pool, object key, Func <T> func)
 {
     if (!pool.Contains(key))
     {
         T value = func.Invoke();
         pool.Add(key, value);
         return(value);
     }
     else
     {
         return((T)pool.Get(key));
     }
 }
コード例 #3
0
        /// <summary>
        /// 添加对象
        /// </summary>
        /// <param name="key">键值</param>
        /// <param name="value"></param>
        public virtual void Add(object key, object value)
        {
            IObjectPool pool = this.GetObjectPool();

            if (pool == null)
            {
                lock (this)
                {
                    pool = this.GetObjectPool();
                    if (pool == null)
                    {
                        pool = this.CreateObjectPool();
                        this.SetObjectPool(pool);
                    }
                }
            }
            pool.Add(key, value);
        }