public bool Clear() { CurrentPath.Reset(); origin = finalDestination = requestedDestination = Vector3.Zero; generatingPath = false; pathGeneratorStopwatch.Reset(); return(innerNavigator.Clear()); }
public bool Clear() { CurrentPath.Reset(); origin = finalDestination = requestedDestination = Vector3.Zero; generatingPath = false; pathGeneratorStopwatch.Reset(); return(innerNavigator.Clear()); }