コード例 #1
0
 public AbilityService(INWScript script,
                       IDataContext db,
                       IPerkService perk,
                       IPVPSanctuaryService pvpSanctuary,
                       ITimeService time,
                       IBiowarePosition biowarePosition,
                       INWNXPlayer nwnxPlayer,
                       IColorTokenService color,
                       IRandomService random,
                       IFoodService food,
                       IEnmityService enmity,
                       INWNXEvents nwnxEvents,
                       INWNXDamage nwnxDamage,
                       ICustomEffectService customEffect)
 {
     _                = script;
     _db              = db;
     _perk            = perk;
     _pvpSanctuary    = pvpSanctuary;
     _time            = time;
     _biowarePosition = biowarePosition;
     _nwnxPlayer      = nwnxPlayer;
     _color           = color;
     _random          = random;
     _food            = food;
     _enmity          = enmity;
     _nwnxEvents      = nwnxEvents;
     _nwnxDamage      = nwnxDamage;
     _customEffect    = customEffect;
 }
コード例 #2
0
 public AbilityService(INWScript script,
                       IDataService data,
                       IPerkService perk,
                       IPVPSanctuaryService pvpSanctuary,
                       ITimeService time,
                       IBiowarePosition biowarePosition,
                       INWNXPlayer nwnxPlayer,
                       IColorTokenService color,
                       IRandomService random,
                       IEnmityService enmity,
                       INWNXEvents nwnxEvents,
                       INWNXDamage nwnxDamage,
                       ICustomEffectService customEffect,
                       IPlayerStatService playerStat,
                       IItemService item)
 {
     _                = script;
     _data            = data;
     _perk            = perk;
     _pvpSanctuary    = pvpSanctuary;
     _time            = time;
     _biowarePosition = biowarePosition;
     _nwnxPlayer      = nwnxPlayer;
     _color           = color;
     _random          = random;
     _enmity          = enmity;
     _nwnxEvents      = nwnxEvents;
     _nwnxDamage      = nwnxDamage;
     _customEffect    = customEffect;
     _playerStat      = playerStat;
     _item            = item;
 }
コード例 #3
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 public PlayerService(
     INWScript script,
     IDataService data,
     IColorTokenService color,
     INWNXCreature nwnxCreature,
     INWNXPlayer player,
     INWNXPlayerQuickBarSlot qbs,
     IDialogService dialog,
     INWNXEvents nwnxEvents,
     IBackgroundService background,
     IRaceService race,
     IDurabilityService durability,
     IPlayerStatService stat,
     ILanguageService language)
 {
     _             = script;
     _data         = data;
     _color        = color;
     _nwnxCreature = nwnxCreature;
     _player       = player;
     _qbs          = qbs;
     _dialog       = dialog;
     _nwnxEvents   = nwnxEvents;
     _background   = background;
     _race         = race;
     _durability   = durability;
     _stat         = stat;
     _language     = language;
 }
コード例 #4
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 public CraftService(
     INWScript script,
     IDataContext db,
     IPerkService perk,
     ISkillService skill,
     IColorTokenService color,
     IItemService item,
     INWNXPlayer nwnxPlayer,
     IFoodService food,
     IRandomService random,
     IDurabilityService durability,
     IErrorService error)
 {
     _           = script;
     _db         = db;
     _perk       = perk;
     _skill      = skill;
     _color      = color;
     _item       = item;
     _nwnxPlayer = nwnxPlayer;
     _food       = food;
     _random     = random;
     _durability = durability;
     _error      = error;
 }
コード例 #5
0
 public ObjectVisibilityService(
     INWScript script,
     IDataService data,
     AppCache appCache,
     INWNXPlayer nwnxPlayer)
 {
     _           = script;
     _data       = data;
     _appCache   = appCache;
     _nwnxPlayer = nwnxPlayer;
 }
コード例 #6
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 public ItemService(
     INWScript script,
     IBiowareXP2 xp2,
     IColorTokenService color,
     INWNXPlayer nwnxPlayer,
     IDataService data)
 {
     _           = script;
     _xp2        = xp2;
     _color      = color;
     _nwnxPlayer = nwnxPlayer;
     _data       = data;
 }
コード例 #7
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 public ItemService(
     INWScript script,
     IBiowareXP2 xp2,
     ISkillService skill,
     IColorTokenService color,
     INWNXPlayer nwnxPlayer)
 {
     _           = script;
     _xp2        = xp2;
     _skill      = skill;
     _color      = color;
     _nwnxPlayer = nwnxPlayer;
 }
コード例 #8
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 public OnDisturbed(INWScript script,
                    IPerkService perk,
                    ISkillService skill,
                    ICraftService craft,
                    IBiowarePosition biowarePosition,
                    INWNXPlayer nwnxPlayer)
 {
     _                = script;
     _perk            = perk;
     _skill           = skill;
     _craft           = craft;
     _biowarePosition = biowarePosition;
     _nwnxPlayer      = nwnxPlayer;
 }
コード例 #9
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 public PerkService(INWScript script,
                    IColorTokenService color,
                    IDataContext db,
                    IBiowareXP2 biowareXP2,
                    INWNXCreature nwnxCreature,
                    INWNXPlayerQuickBarSlot nwnxQBS,
                    INWNXPlayer nwnxPlayer)
 {
     _             = script;
     _color        = color;
     _db           = db;
     _biowareXP2   = biowareXP2;
     _nwnxCreature = nwnxCreature;
     _nwnxQBS      = nwnxQBS;
     _nwnxPlayer   = nwnxPlayer;
 }
コード例 #10
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 public CraftService(
     INWScript script,
     IDataService data,
     IPerkService perk,
     IColorTokenService color,
     INWNXPlayer nwnxPlayer,
     INWNXEvents nwnxEvents,
     INWNXChat nwnxChat)
 {
     _           = script;
     _data       = data;
     _perk       = perk;
     _color      = color;
     _nwnxPlayer = nwnxPlayer;
     _nwnxEvents = nwnxEvents;
     _nwnxChat   = nwnxChat;
 }
コード例 #11
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 public OnDisturbed(INWScript script,
                    IPerkService perk,
                    ISkillService skill,
                    ICraftService craft,
                    IBiowarePosition biowarePosition,
                    INWNXPlayer nwnxPlayer,
                    IRandomService random,
                    IBiowareXP2 biowareXP2)
 {
     _                = script;
     _perk            = perk;
     _skill           = skill;
     _craft           = craft;
     _biowarePosition = biowarePosition;
     _nwnxPlayer      = nwnxPlayer;
     _random          = random;
     _biowareXP2      = biowareXP2;
 }
コード例 #12
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 public PerkService(INWScript script,
                    IColorTokenService color,
                    IDataService data,
                    IBiowareXP2 biowareXP2,
                    INWNXCreature nwnxCreature,
                    INWNXPlayerQuickBarSlot nwnxQBS,
                    INWNXPlayer nwnxPlayer,
                    INWNXProfiler nwnxProfiler)
 {
     _             = script;
     _color        = color;
     _data         = data;
     _biowareXP2   = biowareXP2;
     _nwnxCreature = nwnxCreature;
     _nwnxQBS      = nwnxQBS;
     _nwnxPlayer   = nwnxPlayer;
     _nwnxProfiler = nwnxProfiler;
 }
コード例 #13
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 public ChatCommandService(
     INWNXChat nwnxChat,
     IColorTokenService color,
     IAuthorizationService auth,
     INWNXEvents nwnxEvents,
     INWNXCreature nwnxCreature,
     INWScript script,
     INWNXPlayer nwnxPlayer,
     INWNXPlayerQuickBarSlot nwnxQBS)
 {
     _nwnxChat     = nwnxChat;
     _color        = color;
     _auth         = auth;
     _nwnxEvents   = nwnxEvents;
     _nwnxCreature = nwnxCreature;
     _             = script;
     _nwnxPlayer   = nwnxPlayer;
     _nwnxQBS      = nwnxQBS;
 }
コード例 #14
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ファイル: ItemService.cs プロジェクト: zunath/Freescape
 public ItemService(
     INWScript script,
     IDataContext db,
     IDurabilityService durability,
     IBiowareXP2 xp2,
     ISkillService skill,
     IColorTokenService color,
     INWNXItem nwnxItem,
     INWNXPlayer nwnxPlayer)
 {
     _           = script;
     _db         = db;
     _durability = durability;
     _xp2        = xp2;
     _skill      = skill;
     _color      = color;
     _nwnxItem   = nwnxItem;
     _nwnxPlayer = nwnxPlayer;
 }
コード例 #15
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 public AbilityService(INWScript script,
                       IDataContext db,
                       IPerkService perk,
                       IPVPSanctuaryService pvpSanctuary,
                       ITimeService time,
                       IBiowarePosition biowarePosition,
                       INWNXPlayer nwnxPlayer,
                       IColorTokenService color,
                       IRandomService random,
                       IFoodService food)
 {
     _                = script;
     _db              = db;
     _perk            = perk;
     _pvpSanctuary    = pvpSanctuary;
     _time            = time;
     _biowarePosition = biowarePosition;
     _nwnxPlayer      = nwnxPlayer;
     _color           = color;
     _random          = random;
     _food            = food;
 }
コード例 #16
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 public CraftService(
     INWScript script,
     IDataContext db,
     IPerkService perk,
     ISkillService skill,
     IColorTokenService color,
     INWNXPlayer nwnxPlayer,
     IRandomService random,
     IErrorService error,
     IItemService item,
     IBiowareXP2 biowareXP2)
 {
     _           = script;
     _db         = db;
     _perk       = perk;
     _skill      = skill;
     _color      = color;
     _nwnxPlayer = nwnxPlayer;
     _random     = random;
     _error      = error;
     _item       = item;
     _biowareXP2 = biowareXP2;
 }
コード例 #17
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 public PlayerService(
     INWScript script,
     IDataContext db,
     IDeathService death,
     IColorTokenService color,
     INWNXCreature nwnxCreature,
     ISkillService skill,
     INWNXPlayer player,
     INWNXPlayerQuickBarSlot qbs,
     IDialogService dialog,
     INWNXEvents nwnxEvents)
 {
     _             = script;
     _db           = db;
     _death        = death;
     _color        = color;
     _nwnxCreature = nwnxCreature;
     _skill        = skill;
     _player       = player;
     _qbs          = qbs;
     _dialog       = dialog;
     _nwnxEvents   = nwnxEvents;
 }