public AbilityService(INWScript script,
                       IDataContext db,
                       IPerkService perk,
                       IPVPSanctuaryService pvpSanctuary,
                       ITimeService time,
                       IBiowarePosition biowarePosition,
                       INWNXPlayer nwnxPlayer,
                       IColorTokenService color,
                       IRandomService random,
                       IFoodService food,
                       IEnmityService enmity,
                       INWNXEvents nwnxEvents,
                       INWNXDamage nwnxDamage,
                       ICustomEffectService customEffect)
 {
     _                = script;
     _db              = db;
     _perk            = perk;
     _pvpSanctuary    = pvpSanctuary;
     _time            = time;
     _biowarePosition = biowarePosition;
     _nwnxPlayer      = nwnxPlayer;
     _color           = color;
     _random          = random;
     _food            = food;
     _enmity          = enmity;
     _nwnxEvents      = nwnxEvents;
     _nwnxDamage      = nwnxDamage;
     _customEffect    = customEffect;
 }
Beispiel #2
0
 public AbilityService(INWScript script,
                       IDataService data,
                       IPerkService perk,
                       IPVPSanctuaryService pvpSanctuary,
                       ITimeService time,
                       IBiowarePosition biowarePosition,
                       INWNXPlayer nwnxPlayer,
                       IColorTokenService color,
                       IRandomService random,
                       IEnmityService enmity,
                       INWNXEvents nwnxEvents,
                       INWNXDamage nwnxDamage,
                       ICustomEffectService customEffect,
                       IPlayerStatService playerStat,
                       IItemService item)
 {
     _                = script;
     _data            = data;
     _perk            = perk;
     _pvpSanctuary    = pvpSanctuary;
     _time            = time;
     _biowarePosition = biowarePosition;
     _nwnxPlayer      = nwnxPlayer;
     _color           = color;
     _random          = random;
     _enmity          = enmity;
     _nwnxEvents      = nwnxEvents;
     _nwnxDamage      = nwnxDamage;
     _customEffect    = customEffect;
     _playerStat      = playerStat;
     _item            = item;
 }
Beispiel #3
0
 public PlayerService(
     INWScript script,
     IDataService data,
     IColorTokenService color,
     INWNXCreature nwnxCreature,
     INWNXPlayer player,
     INWNXPlayerQuickBarSlot qbs,
     IDialogService dialog,
     INWNXEvents nwnxEvents,
     IBackgroundService background,
     IRaceService race,
     IDurabilityService durability,
     IPlayerStatService stat,
     ILanguageService language)
 {
     _             = script;
     _data         = data;
     _color        = color;
     _nwnxCreature = nwnxCreature;
     _player       = player;
     _qbs          = qbs;
     _dialog       = dialog;
     _nwnxEvents   = nwnxEvents;
     _background   = background;
     _race         = race;
     _durability   = durability;
     _stat         = stat;
     _language     = language;
 }
Beispiel #4
0
 public CraftService(
     INWScript script,
     IDataContext db,
     IPerkService perk,
     ISkillService skill,
     IColorTokenService color,
     IItemService item,
     INWNXPlayer nwnxPlayer,
     IFoodService food,
     IRandomService random,
     IDurabilityService durability,
     IErrorService error)
 {
     _           = script;
     _db         = db;
     _perk       = perk;
     _skill      = skill;
     _color      = color;
     _item       = item;
     _nwnxPlayer = nwnxPlayer;
     _food       = food;
     _random     = random;
     _durability = durability;
     _error      = error;
 }
 public ObjectVisibilityService(
     INWScript script,
     IDataService data,
     AppCache appCache,
     INWNXPlayer nwnxPlayer)
 {
     _           = script;
     _data       = data;
     _appCache   = appCache;
     _nwnxPlayer = nwnxPlayer;
 }
Beispiel #6
0
 public ItemService(
     INWScript script,
     IBiowareXP2 xp2,
     IColorTokenService color,
     INWNXPlayer nwnxPlayer,
     IDataService data)
 {
     _           = script;
     _xp2        = xp2;
     _color      = color;
     _nwnxPlayer = nwnxPlayer;
     _data       = data;
 }
Beispiel #7
0
 public ItemService(
     INWScript script,
     IBiowareXP2 xp2,
     ISkillService skill,
     IColorTokenService color,
     INWNXPlayer nwnxPlayer)
 {
     _           = script;
     _xp2        = xp2;
     _skill      = skill;
     _color      = color;
     _nwnxPlayer = nwnxPlayer;
 }
Beispiel #8
0
 public OnDisturbed(INWScript script,
                    IPerkService perk,
                    ISkillService skill,
                    ICraftService craft,
                    IBiowarePosition biowarePosition,
                    INWNXPlayer nwnxPlayer)
 {
     _                = script;
     _perk            = perk;
     _skill           = skill;
     _craft           = craft;
     _biowarePosition = biowarePosition;
     _nwnxPlayer      = nwnxPlayer;
 }
Beispiel #9
0
 public PerkService(INWScript script,
                    IColorTokenService color,
                    IDataContext db,
                    IBiowareXP2 biowareXP2,
                    INWNXCreature nwnxCreature,
                    INWNXPlayerQuickBarSlot nwnxQBS,
                    INWNXPlayer nwnxPlayer)
 {
     _             = script;
     _color        = color;
     _db           = db;
     _biowareXP2   = biowareXP2;
     _nwnxCreature = nwnxCreature;
     _nwnxQBS      = nwnxQBS;
     _nwnxPlayer   = nwnxPlayer;
 }
Beispiel #10
0
 public CraftService(
     INWScript script,
     IDataService data,
     IPerkService perk,
     IColorTokenService color,
     INWNXPlayer nwnxPlayer,
     INWNXEvents nwnxEvents,
     INWNXChat nwnxChat)
 {
     _           = script;
     _data       = data;
     _perk       = perk;
     _color      = color;
     _nwnxPlayer = nwnxPlayer;
     _nwnxEvents = nwnxEvents;
     _nwnxChat   = nwnxChat;
 }
Beispiel #11
0
 public OnDisturbed(INWScript script,
                    IPerkService perk,
                    ISkillService skill,
                    ICraftService craft,
                    IBiowarePosition biowarePosition,
                    INWNXPlayer nwnxPlayer,
                    IRandomService random,
                    IBiowareXP2 biowareXP2)
 {
     _                = script;
     _perk            = perk;
     _skill           = skill;
     _craft           = craft;
     _biowarePosition = biowarePosition;
     _nwnxPlayer      = nwnxPlayer;
     _random          = random;
     _biowareXP2      = biowareXP2;
 }
Beispiel #12
0
 public PerkService(INWScript script,
                    IColorTokenService color,
                    IDataService data,
                    IBiowareXP2 biowareXP2,
                    INWNXCreature nwnxCreature,
                    INWNXPlayerQuickBarSlot nwnxQBS,
                    INWNXPlayer nwnxPlayer,
                    INWNXProfiler nwnxProfiler)
 {
     _             = script;
     _color        = color;
     _data         = data;
     _biowareXP2   = biowareXP2;
     _nwnxCreature = nwnxCreature;
     _nwnxQBS      = nwnxQBS;
     _nwnxPlayer   = nwnxPlayer;
     _nwnxProfiler = nwnxProfiler;
 }
 public ChatCommandService(
     INWNXChat nwnxChat,
     IColorTokenService color,
     IAuthorizationService auth,
     INWNXEvents nwnxEvents,
     INWNXCreature nwnxCreature,
     INWScript script,
     INWNXPlayer nwnxPlayer,
     INWNXPlayerQuickBarSlot nwnxQBS)
 {
     _nwnxChat     = nwnxChat;
     _color        = color;
     _auth         = auth;
     _nwnxEvents   = nwnxEvents;
     _nwnxCreature = nwnxCreature;
     _             = script;
     _nwnxPlayer   = nwnxPlayer;
     _nwnxQBS      = nwnxQBS;
 }
Beispiel #14
0
 public ItemService(
     INWScript script,
     IDataContext db,
     IDurabilityService durability,
     IBiowareXP2 xp2,
     ISkillService skill,
     IColorTokenService color,
     INWNXItem nwnxItem,
     INWNXPlayer nwnxPlayer)
 {
     _           = script;
     _db         = db;
     _durability = durability;
     _xp2        = xp2;
     _skill      = skill;
     _color      = color;
     _nwnxItem   = nwnxItem;
     _nwnxPlayer = nwnxPlayer;
 }
Beispiel #15
0
 public AbilityService(INWScript script,
                       IDataContext db,
                       IPerkService perk,
                       IPVPSanctuaryService pvpSanctuary,
                       ITimeService time,
                       IBiowarePosition biowarePosition,
                       INWNXPlayer nwnxPlayer,
                       IColorTokenService color,
                       IRandomService random,
                       IFoodService food)
 {
     _                = script;
     _db              = db;
     _perk            = perk;
     _pvpSanctuary    = pvpSanctuary;
     _time            = time;
     _biowarePosition = biowarePosition;
     _nwnxPlayer      = nwnxPlayer;
     _color           = color;
     _random          = random;
     _food            = food;
 }
 public CraftService(
     INWScript script,
     IDataContext db,
     IPerkService perk,
     ISkillService skill,
     IColorTokenService color,
     INWNXPlayer nwnxPlayer,
     IRandomService random,
     IErrorService error,
     IItemService item,
     IBiowareXP2 biowareXP2)
 {
     _           = script;
     _db         = db;
     _perk       = perk;
     _skill      = skill;
     _color      = color;
     _nwnxPlayer = nwnxPlayer;
     _random     = random;
     _error      = error;
     _item       = item;
     _biowareXP2 = biowareXP2;
 }
Beispiel #17
0
 public PlayerService(
     INWScript script,
     IDataContext db,
     IDeathService death,
     IColorTokenService color,
     INWNXCreature nwnxCreature,
     ISkillService skill,
     INWNXPlayer player,
     INWNXPlayerQuickBarSlot qbs,
     IDialogService dialog,
     INWNXEvents nwnxEvents)
 {
     _             = script;
     _db           = db;
     _death        = death;
     _color        = color;
     _nwnxCreature = nwnxCreature;
     _skill        = skill;
     _player       = player;
     _qbs          = qbs;
     _dialog       = dialog;
     _nwnxEvents   = nwnxEvents;
 }