public OnDMAction( IDataService data, INWNXEvents nwnxEvents, INWScript script) { _data = data; _nwnxEvents = nwnxEvents; _ = script; }
public OnModuleLoad(INWScript script, INWNXChat nwnxChat, INWNXEvents nwnxEvents, IDeathService death, IStructureService structure, IObjectProcessingService objectProcessing, IFarmingService farming) { _ = script; _nwnxChat = nwnxChat; _nwnxEvents = nwnxEvents; _death = death; _structure = structure; _objectProcessing = objectProcessing; _farming = farming; }
public CraftService( INWScript script, IDataService data, IPerkService perk, IColorTokenService color, INWNXPlayer nwnxPlayer, INWNXEvents nwnxEvents, INWNXChat nwnxChat) { _ = script; _data = data; _perk = perk; _color = color; _nwnxPlayer = nwnxPlayer; _nwnxEvents = nwnxEvents; _nwnxChat = nwnxChat; }
public OnModuleExamine( INWScript script, IFarmingService farming, IDurabilityService durability, IPerkService perk, IItemService item, INWNXEvents nwnxEvents, IExaminationService examination) { _ = script; _farming = farming; _durability = durability; _perk = perk; _item = item; _nwnxEvents = nwnxEvents; _examination = examination; }
public ChatCommandService( INWNXChat nwnxChat, IColorTokenService color, IAuthorizationService auth, INWNXEvents nwnxEvents, INWNXCreature nwnxCreature, INWScript script, INWNXPlayer nwnxPlayer, INWNXPlayerQuickBarSlot nwnxQBS) { _nwnxChat = nwnxChat; _color = color; _auth = auth; _nwnxEvents = nwnxEvents; _nwnxCreature = nwnxCreature; _ = script; _nwnxPlayer = nwnxPlayer; _nwnxQBS = nwnxQBS; }
public OnModuleExamine( INWScript script, IFarmingService farming, IDurabilityService durability, IPerkService perk, IItemService item, INWNXEvents nwnxEvents, IExaminationService examination, IModService mod, IColorTokenService color) { _ = script; _farming = farming; _durability = durability; _perk = perk; _item = item; _nwnxEvents = nwnxEvents; _examination = examination; _mod = mod; _color = color; }
public PlayerService( INWScript script, IDataContext db, IDeathService death, IColorTokenService color, INWNXCreature nwnxCreature, ISkillService skill, INWNXPlayer player, INWNXPlayerQuickBarSlot qbs, IDialogService dialog, INWNXEvents nwnxEvents) { _ = script; _db = db; _death = death; _color = color; _nwnxCreature = nwnxCreature; _skill = skill; _player = player; _qbs = qbs; _dialog = dialog; _nwnxEvents = nwnxEvents; }
public BaseService( INWScript script, INWNXEvents nwnxEvents, IDialogService dialog, IDataService data, IPlayerService player, IImpoundService impound, IBasePermissionService perm, INWNXChat nwnxChat, IDurabilityService durability, IAreaService area) { _ = script; _nwnxEvents = nwnxEvents; _dialog = dialog; _data = data; _player = player; _impound = impound; _perm = perm; _nwnxChat = nwnxChat; _durability = durability; _area = area; _data = data; }