コード例 #1
0
 public OnDMAction(
     IDataService data,
     INWNXEvents nwnxEvents,
     INWScript script)
 {
     _data       = data;
     _nwnxEvents = nwnxEvents;
     _           = script;
 }
コード例 #2
0
 public OnModuleLoad(INWScript script,
                     INWNXChat nwnxChat,
                     INWNXEvents nwnxEvents,
                     IDeathService death,
                     IStructureService structure,
                     IObjectProcessingService objectProcessing,
                     IFarmingService farming)
 {
     _                 = script;
     _nwnxChat         = nwnxChat;
     _nwnxEvents       = nwnxEvents;
     _death            = death;
     _structure        = structure;
     _objectProcessing = objectProcessing;
     _farming          = farming;
 }
コード例 #3
0
 public CraftService(
     INWScript script,
     IDataService data,
     IPerkService perk,
     IColorTokenService color,
     INWNXPlayer nwnxPlayer,
     INWNXEvents nwnxEvents,
     INWNXChat nwnxChat)
 {
     _           = script;
     _data       = data;
     _perk       = perk;
     _color      = color;
     _nwnxPlayer = nwnxPlayer;
     _nwnxEvents = nwnxEvents;
     _nwnxChat   = nwnxChat;
 }
コード例 #4
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 public OnModuleExamine(
     INWScript script,
     IFarmingService farming,
     IDurabilityService durability,
     IPerkService perk,
     IItemService item,
     INWNXEvents nwnxEvents,
     IExaminationService examination)
 {
     _            = script;
     _farming     = farming;
     _durability  = durability;
     _perk        = perk;
     _item        = item;
     _nwnxEvents  = nwnxEvents;
     _examination = examination;
 }
コード例 #5
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 public ChatCommandService(
     INWNXChat nwnxChat,
     IColorTokenService color,
     IAuthorizationService auth,
     INWNXEvents nwnxEvents,
     INWNXCreature nwnxCreature,
     INWScript script,
     INWNXPlayer nwnxPlayer,
     INWNXPlayerQuickBarSlot nwnxQBS)
 {
     _nwnxChat     = nwnxChat;
     _color        = color;
     _auth         = auth;
     _nwnxEvents   = nwnxEvents;
     _nwnxCreature = nwnxCreature;
     _             = script;
     _nwnxPlayer   = nwnxPlayer;
     _nwnxQBS      = nwnxQBS;
 }
コード例 #6
0
 public OnModuleExamine(
     INWScript script,
     IFarmingService farming,
     IDurabilityService durability,
     IPerkService perk,
     IItemService item,
     INWNXEvents nwnxEvents,
     IExaminationService examination,
     IModService mod,
     IColorTokenService color)
 {
     _            = script;
     _farming     = farming;
     _durability  = durability;
     _perk        = perk;
     _item        = item;
     _nwnxEvents  = nwnxEvents;
     _examination = examination;
     _mod         = mod;
     _color       = color;
 }
コード例 #7
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 public PlayerService(
     INWScript script,
     IDataContext db,
     IDeathService death,
     IColorTokenService color,
     INWNXCreature nwnxCreature,
     ISkillService skill,
     INWNXPlayer player,
     INWNXPlayerQuickBarSlot qbs,
     IDialogService dialog,
     INWNXEvents nwnxEvents)
 {
     _             = script;
     _db           = db;
     _death        = death;
     _color        = color;
     _nwnxCreature = nwnxCreature;
     _skill        = skill;
     _player       = player;
     _qbs          = qbs;
     _dialog       = dialog;
     _nwnxEvents   = nwnxEvents;
 }
コード例 #8
0
ファイル: BaseService.cs プロジェクト: Kenji3108/SWLOR_NWN
 public BaseService(
     INWScript script,
     INWNXEvents nwnxEvents,
     IDialogService dialog,
     IDataService data,
     IPlayerService player,
     IImpoundService impound,
     IBasePermissionService perm,
     INWNXChat nwnxChat,
     IDurabilityService durability,
     IAreaService area)
 {
     _           = script;
     _nwnxEvents = nwnxEvents;
     _dialog     = dialog;
     _data       = data;
     _player     = player;
     _impound    = impound;
     _perm       = perm;
     _nwnxChat   = nwnxChat;
     _durability = durability;
     _area       = area;
     _data       = data;
 }