public Button sheild_img_p; //팝업창의 쉴드 버튼 // Use this for initialization void Start() { gameDataCtl = GameObject.Find("GameData"); data = gameDataCtl.GetComponent <GameDataCtrl>(); Choose_P.enabled = false; Choose_G.enabled = false; Choose_S.enabled = false; if (data.gun == 0) { gun_img.enabled = false;//핸드의 건 gun_img_p.enabled = false; } if (data.sheild == 0) { sheild_img.enabled = false; sheild_img_p.enabled = false; } if (data.hand_gun == false) { gun_img.enabled = false; } if (data.isShield == false) { sheild_img.enabled = false; } }
// Use this for initialization void Start() { gameDataCtl = GameObject.Find("GameData"); data = gameDataCtl.GetComponent <GameDataCtrl>(); if (data.house_level == 0) { house1.SetActive(false); house2.SetActive(false); house3.SetActive(false); } else if (data.house_level == 1) { house1.SetActive(true); house2.SetActive(false); house3.SetActive(false); } else if (data.house_level == 2) { house1.SetActive(false); house2.SetActive(true); house3.SetActive(false); } else { house1.SetActive(false); house2.SetActive(false); house3.SetActive(true); } }
void Awake() { if (instance == null) { instance = this; } }
// Use this for initialization void Start() { gameDataCtl = GameObject.Find("GameData"); data = gameDataCtl.GetComponent <GameDataCtrl>(); StartCoroutine(Chicken()); StartCoroutine(Goat()); StartCoroutine(Sheep()); }
// Use this for initialization void Start() { gameDataCtl = GameObject.Find("GameData"); data = gameDataCtl.GetComponent <GameDataCtrl>(); pos = gameObject.GetComponent <Transform>(); ssak.SetActive(false); carrotTime = data.carrotTime; eggplantTime = data.eggplantTime; tomatoTime = data.tomatoTime; pumpkinTime = data.pumpkinTime; }
// Use this for initialization void Start() { tr = GetComponent <Transform>(); _animation = GetComponentInChildren <Animation>(); _animation.clip = anim.IdleA; _animation.Play(); animator = this.gameObject.GetComponent <Animator>(); resultUI.SetActive(false); gameDataCtl = GameObject.Find("GameData"); data = gameDataCtl.GetComponent <GameDataCtrl>(); }
//private static int is_ssak = 0; // Use this for initialization void Start() { gameDataCtl = GameObject.Find("GameData"); data = gameDataCtl.GetComponent <GameDataCtrl>(); pos = gameObject.GetComponent <Transform>(); //ins_ssak = Instantiate(ssak, pos.position, pos.rotation); store_plant = data.hand_plant; carrotTime = data.carrotTime; // eggplantTime = data.eggplantTime; // tomatoTime = data.tomatoTime; // 영업이익율이 개인에게 많이 반영되어서 돌아오는편인가 요? pumpkinTime = data.pumpkinTime; // }
void Awake() { if (instance == null) { instance = this; DontDestroyOnLoad(gameObject); } else { Destroy(gameObject); } bf = new BinaryFormatter(); dataFilePath = Application.persistentDataPath + "/gameData.dat"; Debug.Log(dataFilePath); data = new GameData(); }
// Use this for initialization void Start() { OwnerTr = this.gameObject.GetComponent <Transform>(); PlayerTr = GameObject.FindWithTag("PLAYER").GetComponent <Transform>(); gameDataCtl = GameObject.Find("GameData"); data = gameDataCtl.GetComponent <GameDataCtrl>(); buy_sell = true; storeUI_buy.enabled = false; storeUI_sell.enabled = false; storeUI_group_b.alpha = 0; storeUI_group_s.alpha = 0; silling_t_b.text = data.silling.ToString(); silling_t_s.text = data.silling.ToString(); chicken_t.text = data.chicken.ToString(); sheep_t.text = data.sheep.ToString(); goat_t.text = data.goat.ToString(); bullet_t.text = data.bullet.ToString(); gun_t.text = data.gun.ToString(); shield_t.text = data.sheild.ToString(); potion_t.text = data.potion.ToString(); nail_t.text = data.nail.ToString(); gold_t.text = data.gold.ToString(); tree_t.text = data.tree.ToString(); block_t.text = data.block.ToString(); marble_t.text = data.marble.ToString(); cement_t.text = data.cement.ToString(); goatmilk_t.text = data.goat_milk.ToString(); egg_t.text = data.chicken_egg.ToString(); sheeppur_t.text = data.sheep_pur.ToString(); tomato_t.text = data.tomato.ToString(); eggplant_t.text = data.eggplant.ToString(); pumpkin_t.text = data.pumpkin.ToString(); carrot_t.text = data.carrot.ToString(); }
// Use this for initialization void Start() { gameDataCtl = GameObject.Find("GameData"); data = gameDataCtl.GetComponent <GameDataCtrl>(); }
// Use this for initialization void Start() { gameDataCtl = GameObject.Find("GameData"); data = gameDataCtl.GetComponent <GameDataCtrl>(); hpText.text = data.playerHp.ToString(); }