void HandleTrigger(string argument) { switch (argument) { case "GoUp": _crawlerStatus = CrawlerStatus.GoUp; _lowerLandingGear.Lock(); _upperLandingGear.Unlock(); ExtendPistons(); break; case "GoDown": _crawlerStatus = CrawlerStatus.GoDown; _upperLandingGear.Lock(); _lowerLandingGear.Unlock(); ExtendPistons(); break; case "Stop": _crawlerStatus = CrawlerStatus.Stop; break; default: Echo($"Invalid option: {argument}\n"); break; } }
void Recall() { switch (State_Machine.CurrentState) { case "Dock": Message("Cannot recall the drone at this stage."); break; default: { if (Clamp.WorldMatrix != MatrixD.Identity) { Clamp.Unlock(); } State_Machine.CurrentState = "ReturnHome"; }; break; } }
private void ToggleGear(IMyLandingGear gear, bool state) { if (state) { gear.Lock(); gear.AutoLock = true; } else { gear.Unlock(); gear.AutoLock = false; } }
public void Raise() { float t = -1 * RAISE_SPEED * Speed_Multx; TargetLeg = LegStatus.Raised; Hinge1.TargetVelocityRPM = t; Hinge2.TargetVelocityRPM = t; Hinge3.TargetVelocityRPM = t; Hinge4.TargetVelocityRPM = t; Stopped = false; LandingGear.Unlock(); LandingGear.AutoLock = false; }
public void GearsLock(bool bLock = true) { for (int i = 0; i < gearList.Count; i++) { IMyLandingGear g = gearList[i] as IMyLandingGear; if (g == null) { continue; } if (bLock) { g.Lock(); } else { g.Unlock(); } // blockApplyAction(gearList[i], "Lock"); } }
public void Main(string argument, UpdateType updateSource) { try { switch (argument) { case "RUN": { if (!running) { switch (_state) { case State.Closed: { _pistonInOut.Reverse(); _timer.TriggerDelay = 0.5f; _timer.StartCountdown(); _gear.Unlock(); _state = State.Open_Initial; running = true; } break; case State.Open: { _pistonSlide.Reverse(); _timer.TriggerDelay = 5f; _timer.StartCountdown(); _state = State.Close_Initial; running = true; } break; } } } break; case "TIMER": { if (running) { switch (_state) { case State.Open_Initial: { _pistonSlide.Reverse(); _timer.TriggerDelay = 5f; _timer.StartCountdown(); _state = State.Open_Final; } break; case State.Open_Final: { _state = State.Open; running = false; } break; case State.Close_Initial: { _pistonInOut.Reverse(); _timer.TriggerDelay = 0.5f; _timer.StartCountdown(); _state = State.Close_Final; } break; case State.Close_Final: { _gear.Lock(); _state = State.Closed; running = false; } break; } } } break; } } catch (Exception e) { EchoText("Error: " + e.Message); } }
// Functions private static void OutRiggerRelease() { Lock.Enabled = true; Lock.AutoLock = false; Lock.Unlock(); }
protected override void OnExecuting(IMyLandingGear landingGear) => landingGear.Unlock();
void UnlockLGear() { IMyLandingGear clamp = Reference as IMyLandingGear; clamp.Unlock(); }