public void MovePlayer() { AddForceToPlayer(playerForceControl.CalculateForce(MovementService.GetJoystickInputHorizontalRaw(joystick), MovementService.GetJoystickInputVerticalRaw(joystick), MovementService.GetDeltaTime())); }
public void MovePlayer() { AddForceToPlayer(playerForceControl.CalculateForce(MovementService.GetJoystickInputHorizontalRaw(joystick), MovementService.GetJoystickInputVerticalRaw(joystick), MovementService.GetDeltaTime())); }