private void Update() { if (LevelManager.instance.freeze) { return; } float x = Input.GetAxis("Horizontal"); float z = Input.GetAxis("Vertical"); bool crouchPressed = Input.GetButtonDown("Crouch"); bool running = Input.GetButton("Sprint"); if (crouchPressed) { movement.Crouch(isCrouching = !isCrouching); } if (audioClips.Length > 0) { CheckAudio(x, z, running); if (running) { float sprintTime = LevelManager.instance.Sprint(); if (sprintTime > 0) { StartCoroutine(SprintUntil(sprintTime)); sprinting = true; } running = sprinting; } movement.Sprint(running); } movement.Move(z, x, true); }