public void OnHoveringOverObject(IMouseInteractiveObject sender, MouseInputManagerEventArgs e) { if (m_hoveringOverObject != null) { m_hoveringOverObject(sender, e); } }
public void OnHoveringInObject(IMouseInteractiveObject sender, MouseInputManagerEventArgs e) { m_objectHovered = sender.gameObject; if (m_hoveringInObject != null) { m_hoveringInObject(sender, e); } }