Beispiel #1
0
 public void OnHoveringOverObject(IMouseInteractiveObject sender, MouseInputManagerEventArgs e)
 {
     if (m_hoveringOverObject != null)
     {
         m_hoveringOverObject(sender, e);
     }
 }
Beispiel #2
0
 public void OnHoveringInObject(IMouseInteractiveObject sender, MouseInputManagerEventArgs e)
 {
     m_objectHovered = sender.gameObject;
     if (m_hoveringInObject != null)
     {
         m_hoveringInObject(sender, e);
     }
 }