protected override void OnExiting(object sender, EventArgs args) { _gameService.Exit(); _moduleService.CloseModule(); base.OnExiting(sender, args); }
public void ModuleDomainService_CloseModule_ShouldDeleteBaseDirectory() { _moduleDomainService.CreateModule("name", "tag", "resref"); _moduleDomainService.CloseModule(); Assert.IsFalse(Directory.Exists(_pathService.ModulesToolsetTempDirectory)); }
private void ModuleClosed() { _moduleDomainService.CloseModule(); }