コード例 #1
0
        /*********
        ** Public methods
        *********/
        /// <summary>Construct an instance.</summary>
        /// <param name="directoryPath">The absolute path to the Tractor Mod folder.</param>
        /// <param name="publicAssetBasePath">The base path for assets loaded through the game's content pipeline so other mods can edit them.</param>
        /// <param name="contentHelper">The content helper from which to load assets.</param>
        /// <param name="monitor">The monitor with which to log errors.</param>
        public TextureManager(string directoryPath, string publicAssetBasePath, IModContentHelper contentHelper, IMonitor monitor)
        {
            this.DirectoryPath       = directoryPath;
            this.PublicAssetBasePath = publicAssetBasePath;
            this.ContentHelper       = contentHelper;
            this.Monitor             = monitor;

            this.AssetMap = this.BuildAssetMap(directoryPath);
        }
コード例 #2
0
 /*********
 ** Public methods
 *********/
 /// <summary>Construct an instance.</summary>
 /// <param name="directoryPath">The full path to the content pack's folder.</param>
 /// <param name="manifest">The content pack's manifest.</param>
 /// <param name="content">Provides an API for loading content assets from the content pack's folder.</param>
 /// <param name="translation">Provides translations stored in the content pack's <c>i18n</c> folder.</param>
 /// <param name="jsonHelper">Encapsulates SMAPI's JSON file parsing.</param>
 /// <param name="relativePathCache">A case-insensitive lookup of relative paths within the <paramref name="directoryPath"/>.</param>
 public ContentPack(string directoryPath, IManifest manifest, IModContentHelper content, TranslationHelper translation, JsonHelper jsonHelper, CaseInsensitivePathCache relativePathCache)
 {
     this.DirectoryPath     = directoryPath;
     this.Manifest          = manifest;
     this.ModContent        = content;
     this.TranslationImpl   = translation;
     this.JsonHelper        = jsonHelper;
     this.RelativePathCache = relativePathCache;
 }
コード例 #3
0
 public ModAssetProvider(IModHelper helper)
 {
     this.contentHelper = helper.ModContent;
     this.modPath       = helper.DirectoryPath;
 }
コード例 #4
0
        /*********
        ** Public methods
        *********/
        /// <summary>Construct an instance.</summary>
        /// <param name="modID">The mod's unique ID.</param>
        /// <param name="modDirectory">The full path to the mod's folder.</param>
        /// <param name="currentInputState">Manages the game's input state for the current player instance. That may not be the main player in split-screen mode.</param>
        /// <param name="events">Manages access to events raised by SMAPI.</param>
        /// <param name="contentHelper">An API for loading content assets.</param>
        /// <param name="gameContentHelper">An API for loading content assets from the game's <c>Content</c> folder or via <see cref="IModEvents.Content"/>.</param>
        /// <param name="modContentHelper">An API for loading content assets from your mod's files.</param>
        /// <param name="contentPackHelper">An API for managing content packs.</param>
        /// <param name="commandHelper">An API for managing console commands.</param>
        /// <param name="dataHelper">An API for reading and writing persistent mod data.</param>
        /// <param name="modRegistry">an API for fetching metadata about loaded mods.</param>
        /// <param name="reflectionHelper">An API for accessing private game code.</param>
        /// <param name="multiplayer">Provides multiplayer utilities.</param>
        /// <param name="translationHelper">An API for reading translations stored in the mod's <c>i18n</c> folder.</param>
        /// <exception cref="ArgumentNullException">An argument is null or empty.</exception>
        /// <exception cref="InvalidOperationException">The <paramref name="modDirectory"/> path does not exist on disk.</exception>
        public ModHelper(string modID, string modDirectory, Func <SInputState> currentInputState, IModEvents events, IContentHelper contentHelper, IGameContentHelper gameContentHelper, IModContentHelper modContentHelper, IContentPackHelper contentPackHelper, ICommandHelper commandHelper, IDataHelper dataHelper, IModRegistry modRegistry, IReflectionHelper reflectionHelper, IMultiplayerHelper multiplayer, ITranslationHelper translationHelper)
            : base(modID)
        {
            // validate directory
            if (string.IsNullOrWhiteSpace(modDirectory))
            {
                throw new ArgumentNullException(nameof(modDirectory));
            }
            if (!Directory.Exists(modDirectory))
            {
                throw new InvalidOperationException("The specified mod directory does not exist.");
            }

            // initialize
            this.DirectoryPath   = modDirectory;
            this.ContentImpl     = contentHelper ?? throw new ArgumentNullException(nameof(contentHelper));
            this.GameContent     = gameContentHelper ?? throw new ArgumentNullException(nameof(gameContentHelper));
            this.ModContent      = modContentHelper ?? throw new ArgumentNullException(nameof(modContentHelper));
            this.ContentPacks    = contentPackHelper ?? throw new ArgumentNullException(nameof(contentPackHelper));
            this.Data            = dataHelper ?? throw new ArgumentNullException(nameof(dataHelper));
            this.Input           = new InputHelper(modID, currentInputState);
            this.ModRegistry     = modRegistry ?? throw new ArgumentNullException(nameof(modRegistry));
            this.ConsoleCommands = commandHelper ?? throw new ArgumentNullException(nameof(commandHelper));
            this.Reflection      = reflectionHelper ?? throw new ArgumentNullException(nameof(reflectionHelper));
            this.Multiplayer     = multiplayer ?? throw new ArgumentNullException(nameof(multiplayer));
            this.Translation     = translationHelper ?? throw new ArgumentNullException(nameof(translationHelper));
            this.Events          = events;
        }