private void SwapMapBrushes(int newBrushId) { currentBrush.OnDisable(); currentBrush = mapBrushList[newBrushId]; currentBrush.OnEnable(this, currentEditor); CurrentBrushId = newBrushId; }
public void LeaveEditorMode() { //Debug.Log("LeaveEditMode"); if (currentEditor != null) { currentEditor.LeaveEditMode(); } currentBrush?.OnDisable(); currentBrush = null; targetGameObject = null; //currentEditor = null; //currentData = null; }