private void SwapMapBrushes(int newBrushId)
 {
     currentBrush.OnDisable();
     currentBrush = mapBrushList[newBrushId];
     currentBrush.OnEnable(this, currentEditor);
     CurrentBrushId = newBrushId;
 }
        public void LeaveEditorMode()
        {
            //Debug.Log("LeaveEditMode");

            if (currentEditor != null)
            {
                currentEditor.LeaveEditMode();
            }

            currentBrush?.OnDisable();
            currentBrush = null;

            targetGameObject = null;
            //currentEditor = null;
            //currentData = null;
        }