private void Awake() { var player = _mainObjectsSource.GetPlayer(); _playerTransform = player.GetComponent <Transform>(); _playerRigidbody2D = player.GetComponent <Rigidbody2D>(); _visibleArea = _mainObjectsSource.GetVisibleArea(); }
private void Awake() { var player = _mainObjectsSource.GetPlayer(); _playerTransform = player.GetComponent <Transform>(); _transform = GetComponent <Transform>(); _rigidbody2D = GetComponent <Rigidbody2D>(); }
public void Restart() { _spawner.Reset(); _gameScore.Reset(); _resetPlayer(_mainObjectsSource.GetPlayer()); }