private async UniTask TryAddLocalizationScriptAsync(Script script) { if (script is null) { return; } var fullPath = scriptLoader.BuildFullPath(script.Name); if (await localizationManager.LocalizedResourceAvailableAsync <Script>(fullPath)) { var localizationScript = await localizationManager.LoadLocalizedResourceAsync <Script>(fullPath); localizationScripts[script.Name] = localizationScript; } }