private async UniTask TryAddLocalizationScriptAsync(Script script)
        {
            if (script is null)
            {
                return;
            }
            var fullPath = scriptLoader.BuildFullPath(script.Name);

            if (await localizationManager.LocalizedResourceAvailableAsync <Script>(fullPath))
            {
                var localizationScript = await localizationManager.LoadLocalizedResourceAsync <Script>(fullPath);

                localizationScripts[script.Name] = localizationScript;
            }
        }