// Use this for initialization void Start() { termometer = gameObject.GetComponentInParent <IKTermometerController>(); mc = gameObject.AddComponent(typeof(MeshCollider)) as MeshCollider; layerMask = 1 << 8; layerMask = ~layerMask; refName = gameObject.transform.name; }
public static void SetIKTermometr(IKTermometerController _a) { if (_ikt != null || _a == null) { Debug.Log("IKT assigned or geted to empty object"); return; } _ikt = _a; }