Example #1
0
 // Use this for initialization
 void Start()
 {
     termometer = gameObject.GetComponentInParent <IKTermometerController>();
     mc         = gameObject.AddComponent(typeof(MeshCollider)) as MeshCollider;
     layerMask  = 1 << 8;
     layerMask  = ~layerMask;
     refName    = gameObject.transform.name;
 }
Example #2
0
 public static void SetIKTermometr(IKTermometerController _a)
 {
     if (_ikt != null || _a == null)
     {
         Debug.Log("IKT assigned or geted to empty object");
         return;
     }
     _ikt = _a;
 }