protected override void DoUpdate(ILoadJob job) { m_trigger.Update(job); if (!m_trigger.IsError) { return; } m_currentCount++; m_trigger.Reset(); if (IsError) { return; } job.Retry(); Debug.Log("Retry : " + job.ToString() + ":::" + Time.realtimeSinceStartup); }
/// <summary> /// 後処理 /// </summary> protected override void DoPostUpdate(UnityWebRequest source) { m_option.Update(this); }