private void SKElement_MouseDown(object?sender, System.Windows.Input.MouseButtonEventArgs e) { if (e.LeftButton != System.Windows.Input.MouseButtonState.Pressed) { return; } var mousePos = e.GetPosition(_gameElement); _interactionManager.PointerClick((int)mousePos.X, (int)mousePos.Y); }
private void SKControl_MouseDown(object?sender, MouseEventArgs e) { _interactionManager.PointerClick(e.X, e.Y); }
public override bool StartInteraction(PointF[] points) => _interactionManager.PointerClick((int)points[0].X, (int)points[0].Y);