private void SetBeeNewBehaviorOnHittingTarget_Indoors(IBee bee, Rectangle environmentTargetDimmensions) { if (_beeCommon.BeeIsIndoors(bee.BeeEnvironmentBehavior)) { var beeReachesObject = _interactionManager.ObjectAIntersectsObjectB(bee.BeeIndoorsSize, environmentTargetDimmensions); if (beeReachesObject) { SetRandomBehaviorBee_OuterWorld(bee); } } }