private void Update() { if (Input.GetKeyDown(KeyCode.R)) { AudioManager.PlayOneShot(GameSettings.ResetSFX); LoadingScreen.Show(() => SceneManager.LoadScene(SceneManager.GetActiveScene().name)); } CheckSetting(); xInput = _inputProvider.GetXInput(); yInput = _inputProvider.GetYInput(); if (_inputProvider.GetUseInput()) { TryUse(); } if (_inputProvider.GetDiscardInput()) { TryDiscard(); } }