コード例 #1
0
        /// <summary>
        /// Method that start the main logic of the game.
        /// </summary>
        /// <param name="output">Output renderer</param>
        /// <param name="input">Iput provider</param>
        /// <param name="cmmandLogger">Command logger</param>
        public static void Start(IRenderer output, IInputProvider input, ILogger cmmandLogger)
        {
            output.ShowInfoMessage("Please ente your name: ");
            string playerName = input.GetPlayerName();

            output.ShowInfoMessage("Please enter a dimension for the board the standard is 9x9");
            int dimension = input.GetPlayFieldDimensions();

            ICell      playerCell = new Cell(new Position(dimension / 2, dimension / 2));
            IPlayField playField  = null;
            var        player     = new Player.Player(playerName, playerCell);

            try
            {
                var playFieldGenerator = new StandardPlayFieldGenerator(player.CurentCell.Position, dimension, dimension);
                playField = new PlayField.PlayField(playFieldGenerator, player.CurentCell.Position, dimension, dimension);
            }
            catch (ArgumentOutOfRangeException e)
            {
                output.ShowInfoMessage(e.Message);
            }

            ICommandFactory   commandFactory = new SimpleCommandFactory();
            IMementoCaretaker memory         = new MementoCaretaker(new List <IMemento>());
            IScoreLadder      ladder         = ScoreLadder.Instance;
            IGameEngine       gameEngine     = new StandardGameEngine(output, input, playField, commandFactory, cmmandLogger, player, memory, ladder);

            gameEngine.Initialize(RandomNumberGenerator.Instance);
            gameEngine.Start();
        }
コード例 #2
0
ファイル: Game.cs プロジェクト: kskondov/King-Survival-4
 /// <summary>
 /// Method for starting a game
 /// </summary>
 /// <param name="renderer">The renderer on which the info is going to be rendered</param>
 /// <param name="provider">The input provider that provides information</param>
 public void Start(IRenderer renderer, IInputProvider provider)
 {
     renderer.RenderMainMenu();
     IWinningConditions winningConditions = new WinningConditions();
     var players = new List<IPlayer>();
     var kingPlayer = new Player(provider.GetPlayerName());
     var pawnPlayer = new Player(provider.GetPlayerName());
     players.Add(kingPlayer);
     players.Add(pawnPlayer);
     var board = new Board.Board();
     var memory = new BoardMemory();
     var context = new CommandContext(memory, board, players[0]);
     var commandFactory = new CommandFactory();
     var engine = new KingSurvivalEngine(renderer, provider, board, winningConditions, players, memory, context, commandFactory);
     engine.InitializeGame().StartGame();
 }
コード例 #3
0
        /// <summary>
        /// Method that start the main logic of the game.
        /// </summary>
        /// <param name="output">Output renderer</param>
        /// <param name="input">Iput provider</param>
        /// <param name="cmmandLogger">Command logger</param>
        public static void Start(IRenderer output, IInputProvider input, ILogger cmmandLogger)
        {
            output.ShowInfoMessage("Please ente your name: ");
            string playerName = input.GetPlayerName();

            output.ShowInfoMessage("Please enter a dimension for the board the standard is 9x9");
            int dimension = input.GetPlayFieldDimensions();

            ICell playerCell = new Cell(new Position(dimension / 2, dimension / 2));
            IPlayField playField = null;
            var player = new Player.Player(playerName, playerCell);

            try
            {
                var playFieldGenerator = new StandardPlayFieldGenerator(player.CurentCell.Position, dimension, dimension);
                playField = new PlayField.PlayField(playFieldGenerator, player.CurentCell.Position, dimension, dimension);
            }
            catch (ArgumentOutOfRangeException e)
            {
                output.ShowInfoMessage(e.Message);
            }

            ICommandFactory commandFactory = new SimpleCommandFactory();
            IMementoCaretaker memory = new MementoCaretaker(new List<IMemento>());
            IScoreLadder ladder = ScoreLadder.Instance;
            IGameEngine gameEngine = new StandardGameEngine(output, input, playField, commandFactory, cmmandLogger, player,memory,ladder);
            gameEngine.Initialize(RandomNumberGenerator.Instance);
            gameEngine.Start();
        }