public Worker(IBairdLogger bairdLogger, IEmailSender emailSender, IImageFinder imageFinder, IImageMover imageMover, IXmlFinder xmlFinder, IZipper zipper) { _bairdLogger = bairdLogger; _emailSender = emailSender; _imageFinder = imageFinder; _imageMover = imageMover; _xmlFinder = xmlFinder; _zipper = zipper; }
internal IShape Parse(Tag tag, byte[] data, IImageFinder imageFinder) { this.ImageFinder = imageFinder; SWFDataTypeReader shapeReader = new SWFDataTypeReader(new MemoryStream(data)); IShape newShape = null; switch (tag) { case Tag.DefineShape: case Tag.DefineShape2: case Tag.DefineShape3: newShape = this.ParseDefineShapeN(shapeReader, tag); break; case Tag.DefineFont3: /* We do some hackery magic here. Because we happen to know that the only reason * we parse shapes is to get bitmap references out of them, we skip the actual parsing * of glyphs because they can't ever have bitmaps in them. We do this by creating * a fundamentally broken shape which contains nothing but the original shape bytes. * Oh, for shame. */ return(new Shape() { OriginalBytes = data, OriginalFormat = tag }); case Tag.DefineShape4: newShape = this.ParseDefineShape4(shapeReader); break; case Tag.DefineMorphShape: case Tag.DefineMorphShape2: newShape = this.ParseDefineMorphShape(shapeReader, tag); break; default: throw new SWFModellerException(SWFModellerError.Internal, "Can't parse shapes with tag " + tag.ToString()); } newShape.SetOriginalBytes(data, tag); return(newShape); }
internal IShape Parse(Tag tag, byte[] data, IImageFinder imageFinder) { this.ImageFinder = imageFinder; SWFDataTypeReader shapeReader = new SWFDataTypeReader(new MemoryStream(data)); IShape newShape = null; switch (tag) { case Tag.DefineShape: case Tag.DefineShape2: case Tag.DefineShape3: newShape = this.ParseDefineShapeN(shapeReader, tag); break; case Tag.DefineFont3: /* We do some hackery magic here. Because we happen to know that the only reason * we parse shapes is to get bitmap references out of them, we skip the actual parsing * of glyphs because they can't ever have bitmaps in them. We do this by creating * a fundamentally broken shape which contains nothing but the original shape bytes. * Oh, for shame. */ return new Shape() { OriginalBytes = data, OriginalFormat = tag }; case Tag.DefineShape4: newShape = this.ParseDefineShape4(shapeReader); break; case Tag.DefineMorphShape: case Tag.DefineMorphShape2: newShape = this.ParseDefineMorphShape(shapeReader, tag); break; default: throw new SWFModellerException(SWFModellerError.Internal, "Can't parse shapes with tag " + tag.ToString()); } newShape.SetOriginalBytes(data, tag); return newShape; }
private void Given_a_fake_imagefinder() { _imageFinder = MockRepository.GenerateStub<IImageFinder>(); }
public ImagesController(IImageFinder imageFinder) { this.imageFinder = imageFinder; }