public Worker(IBairdLogger bairdLogger, IEmailSender emailSender, IImageFinder imageFinder, IImageMover imageMover, IXmlFinder xmlFinder, IZipper zipper)
 {
     _bairdLogger = bairdLogger;
     _emailSender = emailSender;
     _imageFinder = imageFinder;
     _imageMover  = imageMover;
     _xmlFinder   = xmlFinder;
     _zipper      = zipper;
 }
Example #2
0
        internal IShape Parse(Tag tag, byte[] data, IImageFinder imageFinder)
        {
            this.ImageFinder = imageFinder;

            SWFDataTypeReader shapeReader = new SWFDataTypeReader(new MemoryStream(data));

            IShape newShape = null;

            switch (tag)
            {
            case Tag.DefineShape:
            case Tag.DefineShape2:
            case Tag.DefineShape3:
                newShape = this.ParseDefineShapeN(shapeReader, tag);
                break;

            case Tag.DefineFont3:
                /* We do some hackery magic here. Because we happen to know that the only reason
                 * we parse shapes is to get bitmap references out of them, we skip the actual parsing
                 * of glyphs because they can't ever have bitmaps in them. We do this by creating
                 * a fundamentally broken shape which contains nothing but the original shape bytes.
                 * Oh, for shame. */
                return(new Shape()
                {
                    OriginalBytes = data, OriginalFormat = tag
                });

            case Tag.DefineShape4:
                newShape = this.ParseDefineShape4(shapeReader);
                break;

            case Tag.DefineMorphShape:
            case Tag.DefineMorphShape2:
                newShape = this.ParseDefineMorphShape(shapeReader, tag);
                break;

            default:
                throw new SWFModellerException(SWFModellerError.Internal, "Can't parse shapes with tag " + tag.ToString());
            }

            newShape.SetOriginalBytes(data, tag);
            return(newShape);
        }
Example #3
0
        internal IShape Parse(Tag tag, byte[] data, IImageFinder imageFinder)
        {
            this.ImageFinder = imageFinder;

            SWFDataTypeReader shapeReader = new SWFDataTypeReader(new MemoryStream(data));

            IShape newShape = null;

            switch (tag)
            {
                case Tag.DefineShape:
                case Tag.DefineShape2:
                case Tag.DefineShape3:
                    newShape = this.ParseDefineShapeN(shapeReader, tag);
                    break;

                case Tag.DefineFont3:
                    /* We do some hackery magic here. Because we happen to know that the only reason
                     * we parse shapes is to get bitmap references out of them, we skip the actual parsing
                     * of glyphs because they can't ever have bitmaps in them. We do this by creating
                     * a fundamentally broken shape which contains nothing but the original shape bytes.
                     * Oh, for shame. */
                    return new Shape() { OriginalBytes = data, OriginalFormat = tag };

                case Tag.DefineShape4:
                    newShape = this.ParseDefineShape4(shapeReader);
                    break;

                case Tag.DefineMorphShape:
                case Tag.DefineMorphShape2:
                    newShape = this.ParseDefineMorphShape(shapeReader, tag);
                    break;

                default:
                    throw new SWFModellerException(SWFModellerError.Internal, "Can't parse shapes with tag " + tag.ToString());
            }

            newShape.SetOriginalBytes(data, tag);
            return newShape;
        }
 private void Given_a_fake_imagefinder()
 {
     _imageFinder = MockRepository.GenerateStub<IImageFinder>();
 }
Example #5
0
 public ImagesController(IImageFinder imageFinder)
 {
     this.imageFinder = imageFinder;
 }
Example #6
0
 public ImagesController(IImageFinder imageFinder)
 {
     this.imageFinder = imageFinder;
 }