public void PlaySkill1Animation(int HurtPlayerIndex, int AttackPlayerIndex) { Hurttarget = Model.GetBFManager().GetEntity(HurtPlayerIndex); AttargetPlayer = Model.GetBFManager().GetEntity(AttackPlayerIndex); var HurtObj = Hurttarget as MonoBehaviour; transform.LookAt(HurtObj.transform); Model.Hero_Animator.SetBool("EndAttack", false); Model.Hero_Animator.SetTrigger("Skill1"); IsAttacking = true; }
public void AttackAnimation(int HurtPlayerIndex, int AttackPlayerIndex) { Hurttarget = Model.GetBFManager().GetEntity(HurtPlayerIndex); //if (HurtPlayerIndex >= 1000) //{ // if (Model.GetBFManager().GetTower(HurtPlayerIndex).Camp == Model.GetBFManager().GetEntity(AttackPlayerIndex).Camp) return; // Hurttarget = Model.GetBFManager().GetTower(HurtPlayerIndex); //} //else //{ // Hurttarget = Model.GetBFManager().GetEntity(HurtPlayerIndex); //} AttargetPlayer = Model.GetBFManager().GetEntity(AttackPlayerIndex); var HurtObj = Hurttarget as MonoBehaviour; transform.LookAt(HurtObj.transform); Model.Hero_Animator.SetBool("EndAttack", false); Model.Hero_Animator.SetTrigger("Attack"); IsAttacking = true; }