Ejemplo n.º 1
0
    public void PlaySkill1Animation(int HurtPlayerIndex, int AttackPlayerIndex)
    {
        Hurttarget     = Model.GetBFManager().GetEntity(HurtPlayerIndex);
        AttargetPlayer = Model.GetBFManager().GetEntity(AttackPlayerIndex);
        var HurtObj = Hurttarget as MonoBehaviour;

        transform.LookAt(HurtObj.transform);
        Model.Hero_Animator.SetBool("EndAttack", false);
        Model.Hero_Animator.SetTrigger("Skill1");
        IsAttacking = true;
    }
Ejemplo n.º 2
0
    public void AttackAnimation(int HurtPlayerIndex, int AttackPlayerIndex)
    {
        Hurttarget = Model.GetBFManager().GetEntity(HurtPlayerIndex);
        //if (HurtPlayerIndex >= 1000)
        //{
        //    if (Model.GetBFManager().GetTower(HurtPlayerIndex).Camp == Model.GetBFManager().GetEntity(AttackPlayerIndex).Camp) return;
        //    Hurttarget = Model.GetBFManager().GetTower(HurtPlayerIndex);
        //}
        //else
        //{
        //    Hurttarget = Model.GetBFManager().GetEntity(HurtPlayerIndex);
        //}
        AttargetPlayer = Model.GetBFManager().GetEntity(AttackPlayerIndex);
        var HurtObj = Hurttarget as MonoBehaviour;

        transform.LookAt(HurtObj.transform);
        Model.Hero_Animator.SetBool("EndAttack", false);
        Model.Hero_Animator.SetTrigger("Attack");
        IsAttacking = true;
    }