public void Placement_OnTarget(Mobile from, object targeted, object state) { IPoint3D p = targeted as IPoint3D; if (p == null) { return; } Point3D loc = new Point3D(p); IHouse house = HousingHelper.FindHouseAt(loc, from.Map, 16); if (house != null && house.IsCoOwner(from)) { bool northWall = BaseAddon.IsWall(loc.X, loc.Y - 1, loc.Z, from.Map); bool westWall = BaseAddon.IsWall(loc.X - 1, loc.Y, loc.Z, from.Map); if (northWall && westWall) { from.SendGump(new WreathDeedGump(from, loc, this)); } else { PlaceAddon(from, loc, northWall, westWall); } } else { from.SendLocalizedMessage(1042036); // That location is not in your house. } }
public virtual bool Dye(Mobile from, IDyeTub sender) { if (Deleted) { return(false); } IHouse house = HousingHelper.FindHouseAt(this); if (house != null && house.IsCoOwner(from)) { if (from.InRange(GetWorldLocation(), 1)) { Hue = sender.DyedHue; return(true); } else { from.SendLocalizedMessage(500295); // You are too far away to do that. return(false); } } else { return(false); } }
public override void OnDoubleClick(Mobile from) { if (IsLockedDown) { IHouse house = HousingHelper.FindHouseAt(from); if (house != null && house.IsCoOwner(from)) { if (m_Fire != null) { TurnOff(); } else { TurnOn(); } } else { from.SendLocalizedMessage(502436); // That is not accessible. } } else { from.SendLocalizedMessage(502692); // This must be in a house and be locked down to work. } }
public static bool CheckHouse(Mobile from, Point3D p, Map map, int height, ref IHouse house) { house = HousingHelper.FindHouseAt(p, map, height); if (from == null || house == null || !(house.IsOwner(from) || house.IsCoOwner(from))) { return(false); } return(true); }
public void OnChop(Mobile from) { IHouse house = HousingHelper.FindHouseAt(from); if (house != null && house.IsCoOwner(from)) { Effects.PlaySound(Location, Map, 0x11C); from.SendLocalizedMessage(500461); // You destroy the item. Destroy(); } }
public override void GetContextMenuEntries(Mobile from, List <ContextMenuEntry> list) { base.GetContextMenuEntries(from, list); if (from.Alive && m_SculptedBy != null) { IHouse house = HousingHelper.FindHouseAt(this); if ((house != null && house.IsCoOwner(from)) || (int)from.AccessLevel > (int)AccessLevel.Counselor) { list.Add(new DemolishEntry(this)); } } }
public override void OnDoubleClick(Mobile from) { IHouse house = HousingHelper.FindHouseAt(this); if (house != null && house.IsCoOwner(from)) { if (from.InRange(this.GetWorldLocation(), 3)) { from.SendGump(new WreathAddonGump(from, this)); } else { from.LocalOverheadMessage(MessageType.Regular, 0x3B2, 1019045); // I can't reach that. } } }
public override void OnDoubleClick(Mobile from) { IHouse house = HousingHelper.FindHouseAt(this); if (house != null && house.IsCoOwner(from)) { if (from.InRange(GetWorldLocation(), 1)) { from.AddToBackpack(this.Deed); Delete(); } else { from.SendLocalizedMessage(500295); // You are too far away to do that. } } }
private void PlaceAddon(Mobile from, Point3D loc, bool northWall, bool westWall) { if (Deleted) { return; } IHouse house = HousingHelper.FindHouseAt(loc, from.Map, 16); if (house == null || !house.IsCoOwner(from)) { from.SendLocalizedMessage(1042036); // That location is not in your house. return; } int itemID = 0; if (northWall) { itemID = 0x232C; } else if (westWall) { itemID = 0x232D; } else { from.SendLocalizedMessage(1062840); // The decoration must be placed next to a wall. } if (itemID > 0) { Item addon = new WreathAddon(this.Hue); addon.ItemID = itemID; addon.MoveToWorld(loc, from.Map); house.Addons.Add(addon); Delete(); } }
public override void OnDoubleClick(Mobile from) { if (IsChildOf(from.Backpack)) { IHouse house = HousingHelper.FindHouseAt(from); if (house != null && house.IsCoOwner(from)) { from.SendLocalizedMessage(1062838); // Where would you like to place this decoration? from.BeginTarget(-1, true, TargetFlags.None, new TargetStateCallback(Placement_OnTarget), null); } else { from.SendLocalizedMessage(502092); // You must be in your house to do this. } } else { from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it. } }
public virtual void ExamineAquarium(Mobile from) { if (!from.InRange(this, 2)) { from.Say(1019045); // I can't reach that. return; } IHouse house = HousingHelper.FindHouseAt(this); from.CloseGump(typeof(AquariumGump)); if (house != null && house.IsCoOwner(from)) { from.SendGump(new AquariumGump(this, true)); } else { from.SendGump(new AquariumGump(this, false)); } from.PlaySound(0x5A4); }
public static bool InHouse(Mobile from) { IHouse house = HousingHelper.FindHouseAt(from); return(house != null && house.IsCoOwner(from)); }
public override bool OnDragDrop(Mobile from, Item dropped) { IHouse house = HousingHelper.FindHouseAt(this); if (house == null || !house.IsCoOwner(from)) { from.SendLocalizedMessage(1073821); // You do not have access to that item for use with the aquarium. return(false); } if (m_VacationLeft > 0) { from.SendLocalizedMessage(1074427); // The aquarium is in vacation mode. return(false); } if (dropped is FishBowl) { FishBowl bowl = (FishBowl)dropped; if (bowl.Empty) { return(false); } if (AddFish(from, bowl.Fish)) { bowl.InvalidateProperties(); } return(false); } else if (dropped is BaseFish) { BaseFish fish = (BaseFish)dropped; if (!AddFish(from, fish)) { return(false); } } else if (dropped is VacationWafer) { m_VacationLeft += 7; ((Item)dropped).Delete(); from.SendLocalizedMessage(1074428, "" + m_VacationLeft); // The aquarium will be in vacation mode for ~1_DAYS~ days } else if (dropped is AquariumFood) { m_Food.Added += 1; ((Item)dropped).Delete(); from.SendLocalizedMessage(1074259, "" + 1); // ~1_NUM~ unit(s) of food have been added to the aquarium. } else if (dropped is BaseBeverage) { BaseBeverage beverage = (BaseBeverage)dropped; if (beverage.IsEmpty || !beverage.Pourable || beverage.Content != BeverageType.Water) { from.SendLocalizedMessage(500840); // Can't pour that in there. return(false); } m_Water.Added += 1; beverage.Quantity -= 1; from.PlaySound(0x4E); from.SendLocalizedMessage(1074260, "1"); // ~1_NUM~ unit(s) of water have been added to the aquarium. return(false); } else if (!AddDecoration(from, dropped)) { return(false); } InvalidateProperties(); from.CloseGump(typeof(AquariumGump)); return(true); }
public static bool CheckHouse( Mobile from, Point3D p, Map map, int height, ref IHouse house ) { house = HousingHelper.FindHouseAt( p, map, height ); if ( from == null || house == null || !( house.IsOwner( from ) || house.IsCoOwner( from ) ) ) return false; return true; }